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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/client/clientauthhooks.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/client/clientauthhooks.cpp')
-rw-r--r-- | NorthstarDLL/client/clientauthhooks.cpp | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/NorthstarDLL/client/clientauthhooks.cpp b/NorthstarDLL/client/clientauthhooks.cpp deleted file mode 100644 index 35ae3aa7..00000000 --- a/NorthstarDLL/client/clientauthhooks.cpp +++ /dev/null @@ -1,72 +0,0 @@ -#include "masterserver/masterserver.h" -#include "core/convar/convar.h" -#include "client/r2client.h" -#include "core/vanilla.h" - -AUTOHOOK_INIT() - -ConVar* Cvar_ns_has_agreed_to_send_token; - -// mirrored in script -const int NOT_DECIDED_TO_SEND_TOKEN = 0; -const int AGREED_TO_SEND_TOKEN = 1; -const int DISAGREED_TO_SEND_TOKEN = 2; - -// clang-format off -AUTOHOOK(AuthWithStryder, engine.dll + 0x1843A0, -void, __fastcall, (void* a1)) -// clang-format on -{ - // don't attempt to do Atlas auth if we are in vanilla compatibility mode - // this prevents users from joining untrustworthy servers (unless they use a concommand or something) - if (g_pVanillaCompatibility->GetVanillaCompatibility()) - { - AuthWithStryder(a1); - return; - } - - // game will call this forever, until it gets a valid auth key - // so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder - if (!g_pMasterServerManager->m_bOriginAuthWithMasterServerDone && Cvar_ns_has_agreed_to_send_token->GetInt() != DISAGREED_TO_SEND_TOKEN) - { - // if player has agreed to send token and we aren't already authing, try to auth - if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN && - !g_pMasterServerManager->m_bOriginAuthWithMasterServerInProgress) - g_pMasterServerManager->AuthenticateOriginWithMasterServer(g_pLocalPlayerUserID, g_pLocalPlayerOriginToken); - - // invalidate key so auth will fail - *g_pLocalPlayerOriginToken = 0; - } - - AuthWithStryder(a1); -} - -char* p3PToken; - -// clang-format off -AUTOHOOK(Auth3PToken, engine.dll + 0x183760, -char*, __fastcall, ()) -// clang-format on -{ - if (!g_pVanillaCompatibility->GetVanillaCompatibility() && g_pMasterServerManager->m_sOwnClientAuthToken[0]) - { - memset(p3PToken, 0x0, 1024); - strcpy(p3PToken, "Protocol 3: Protect the Pilot"); - } - - return Auth3PToken(); -} - -ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientAuthHooks, ConVar, (CModule module)) -{ - AUTOHOOK_DISPATCH() - - p3PToken = module.Offset(0x13979D80).RCast<char*>(); - - // this cvar will save to cfg once initially agreed with - Cvar_ns_has_agreed_to_send_token = new ConVar( - "ns_has_agreed_to_send_token", - "0", - FCVAR_ARCHIVE_PLAYERPROFILE, - "whether the user has agreed to send their origin token to the northstar masterserver"); -} |