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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/buildainfile.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-1.10.0-rc1.tar.gz NorthstarLauncher-1.10.0-rc1.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/buildainfile.cpp')
-rw-r--r-- | NorthstarDLL/buildainfile.cpp | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/NorthstarDLL/buildainfile.cpp b/NorthstarDLL/buildainfile.cpp index 24a16f74..8190adba 100644 --- a/NorthstarDLL/buildainfile.cpp +++ b/NorthstarDLL/buildainfile.cpp @@ -1,19 +1,19 @@ #include "pch.h" -#include "buildainfile.h" #include "convar.h" -#include "hookutils.h" +#include "hoststate.h" +#include "r2engine.h" + #include <fstream> #include <filesystem> -#include "nsmem.h" -namespace fs = std::filesystem; +AUTOHOOK_INIT() const int AINET_VERSION_NUMBER = 57; const int AINET_SCRIPT_VERSION_NUMBER = 21; -const int MAP_VERSION_TEMP = 30; const int PLACEHOLDER_CRC = 0; const int MAX_HULLS = 5; +#pragma pack(push, 1) struct CAI_NodeLink { short srcId; @@ -24,6 +24,7 @@ struct CAI_NodeLink char unk2[5]; int64_t flags; }; +#pragma pack(pop) #pragma pack(push, 1) struct CAI_NodeLinkDisk @@ -33,7 +34,9 @@ struct CAI_NodeLinkDisk char unk0; bool hulls[MAX_HULLS]; }; +#pragma pack(pop) +#pragma pack(push, 1) struct CAI_Node { int index; // not present on disk @@ -62,6 +65,7 @@ struct CAI_Node char unk9[8]; // padding until next bit char unk10[8]; // should match up to unk6 on disk }; +#pragma pack(pop) // the way CAI_Nodes are represented in on-disk ain files #pragma pack(push, 1) @@ -81,7 +85,9 @@ struct CAI_NodeDisk short unk5; char unk6[8]; }; // total size of 68 bytes +#pragma pack(pop) +#pragma pack(push, 1) struct UnkNodeStruct0 { int index; @@ -106,10 +112,12 @@ struct UnkNodeStruct0 char pad4[132]; char unk5; }; +#pragma pack(pop) int* pUnkStruct0Count; UnkNodeStruct0*** pppUnkNodeStruct0s; +#pragma pack(push, 1) struct UnkLinkStruct1 { short unk0; @@ -119,10 +127,12 @@ struct UnkLinkStruct1 char unk4; char unk5; }; +#pragma pack(pop) int* pUnkLinkStruct1Count; UnkLinkStruct1*** pppUnkStruct1s; +#pragma pack(push, 1) struct CAI_ScriptNode { float x; @@ -130,7 +140,9 @@ struct CAI_ScriptNode float z; uint64_t scriptdata; }; +#pragma pack(pop) +#pragma pack(push, 1) struct CAI_Network { // +0 @@ -160,16 +172,16 @@ struct CAI_Network // +84176 CAI_Node** nodes; }; +#pragma pack(pop) char** pUnkServerMapversionGlobal; -char* pMapName; ConVar* Cvar_ns_ai_dumpAINfileFromLoad; void DumpAINInfo(CAI_Network* aiNetwork) { - fs::path writePath("r2/maps/graphs"); - writePath /= pMapName; + fs::path writePath(fmt::format("{}/maps/graphs", R2::g_pModName)); + writePath /= R2::g_pHostState->m_levelName; writePath += ".ain"; // dump from memory @@ -349,20 +361,20 @@ void DumpAINInfo(CAI_Network* aiNetwork) writeStream.close(); } -typedef void (*CAI_NetworkBuilder__BuildType)(void* builder, CAI_Network* aiNetwork, void* unknown); -CAI_NetworkBuilder__BuildType CAI_NetworkBuilder__Build; - -void CAI_NetworkBuilder__BuildHook(void* builder, CAI_Network* aiNetwork, void* unknown) +// clang-format off +AUTOHOOK(CAI_NetworkBuilder__Build, server.dll + 0x385E20, +void, __fastcall, (void* builder, CAI_Network* aiNetwork, void* unknown)) +// clang-format on { CAI_NetworkBuilder__Build(builder, aiNetwork, unknown); DumpAINInfo(aiNetwork); } -typedef void (*LoadAINFileType)(void* aimanager, void* buf, const char* filename); -LoadAINFileType LoadAINFile; - -void LoadAINFileHook(void* aimanager, void* buf, const char* filename) +// clang-format off +AUTOHOOK(LoadAINFile, server.dll + 0x3933A0, +void, __fastcall, (void* aimanager, void* buf, const char* filename)) +// clang-format on { LoadAINFile(aimanager, buf, filename); @@ -373,28 +385,16 @@ void LoadAINFileHook(void* aimanager, void* buf, const char* filename) } } -void InitialiseBuildAINFileHooks(HMODULE baseAddress) +ON_DLL_LOAD("server.dll", BuildAINFile, (CModule module)) { + AUTOHOOK_DISPATCH() + Cvar_ns_ai_dumpAINfileFromLoad = new ConVar( "ns_ai_dumpAINfileFromLoad", "0", FCVAR_NONE, "For debugging: whether we should dump ain data for ains loaded from disk"); - HookEnabler hook; - ENABLER_CREATEHOOK( - hook, (char*)baseAddress + 0x385E20, &CAI_NetworkBuilder__BuildHook, reinterpret_cast<LPVOID*>(&CAI_NetworkBuilder__Build)); - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x3933A0, &LoadAINFileHook, reinterpret_cast<LPVOID*>(&LoadAINFile)); - - pUnkStruct0Count = (int*)((char*)baseAddress + 0x1063BF8); - pppUnkNodeStruct0s = (UnkNodeStruct0***)((char*)baseAddress + 0x1063BE0); - - pUnkLinkStruct1Count = (int*)((char*)baseAddress + 0x1063AA8); - pppUnkStruct1s = (UnkLinkStruct1***)((char*)baseAddress + 0x1063A90); - pUnkServerMapversionGlobal = (char**)((char*)baseAddress + 0xBFBE08); - pMapName = (char*)baseAddress + 0x1053370; - - uintptr_t base = (uintptr_t)baseAddress; - - // remove a check that prevents a logging function in link generation from working - // due to the sheer amount of logging this is a massive perf hit to generation, but spewlog_enable 0 exists so whatever - NSMem::NOP(base + 0x3889B6, 6); - NSMem::NOP(base + 0x3889BF, 6); + pUnkStruct0Count = module.Offset(0x1063BF8).As<int*>(); + pppUnkNodeStruct0s = module.Offset(0x1063BE0).As<UnkNodeStruct0***>(); + pUnkLinkStruct1Count = module.Offset(0x1063AA8).As<int*>(); + pppUnkStruct1s = module.Offset(0x1063A90).As<UnkLinkStruct1***>(); + pUnkServerMapversionGlobal = module.Offset(0xBFBE08).As<char**>(); } |