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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-26 03:29:57 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-26 03:29:57 +0000 |
commit | 3296aeae3cc035cfc20b9c7da40f7c5690e92daa (patch) | |
tree | e34f4ecd761ca28751d0cbc23adec57908f48156 | |
parent | 4bf3def2ac5719fdba37bd0f0d3383f67abe6516 (diff) | |
download | NorthstarLauncher-3296aeae3cc035cfc20b9c7da40f7c5690e92daa.tar.gz NorthstarLauncher-3296aeae3cc035cfc20b9c7da40f7c5690e92daa.zip |
better httplib errors and higher timeouts
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 69 |
1 files changed, 62 insertions, 7 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index fa918c5c..a630fc6e 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -35,6 +35,39 @@ CHostState__State_ChangeLevelSPType CHostState__State_ChangeLevelSP; typedef void(*CHostState__State_GameShutdownType)(CHostState* hostState); CHostState__State_GameShutdownType CHostState__State_GameShutdown; +const char* HttplibErrorToString(httplib::Error error) +{ + switch (error) + { + case httplib::Error::Success: + return "httplib::Error::Success"; + case httplib::Error::Unknown: + return "httplib::Error::Unknown"; + case httplib::Error::Connection: + return "httplib::Error::Connection"; + case httplib::Error::BindIPAddress: + return "httplib::Error::BindIPAddress"; + case httplib::Error::Read: + return "httplib::Error::Read"; + case httplib::Error::Write: + return "httplib::Error::Write"; + case httplib::Error::ExceedRedirectCount: + return "httplib::Error::ExceedRedirectCount"; + case httplib::Error::Canceled: + return "httplib::Error::Canceled"; + case httplib::Error::SSLConnection: + return "httplib::Error::SSLConnection"; + case httplib::Error::SSLLoadingCerts: + return "httplib::Error::SSLLoadingCerts"; + case httplib::Error::SSLServerVerification: + return "httplib::Error::SSLServerVerification"; + case httplib::Error::UnsupportedMultipartBoundaryChars: + return "httplib::Error::UnsupportedMultipartBoundaryChars"; + } + + return ""; +} + RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const char* newDescription, const char* newMap, const char* newPlaylist, int newPlayerCount, int newMaxPlayers, bool newRequiresPassword) { // passworded servers don't have public ips @@ -80,6 +113,8 @@ void MasterServerManager::AuthenticateOriginWithMasterServer(char* uid, char* or { httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); spdlog::info("Trying to authenticate with northstar masterserver for user {}", uidStr); @@ -113,7 +148,7 @@ void MasterServerManager::AuthenticateOriginWithMasterServer(char* uid, char* or } else { - spdlog::error("Failed performing northstar origin auth: error {}", result.error()); + spdlog::error("Failed performing northstar origin auth: error {}", HttplibErrorToString(result.error())); m_successfullyConnected = false; } @@ -143,6 +178,8 @@ void MasterServerManager::RequestServerList() httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); spdlog::info("Requesting server list from {}", Cvar_ns_masterserver_hostname->m_pszString); @@ -248,7 +285,7 @@ void MasterServerManager::RequestServerList() } else { - spdlog::error("Failed requesting servers: error {}", result.error()); + spdlog::error("Failed requesting servers: error {}", HttplibErrorToString(result.error())); m_successfullyConnected = false; } @@ -272,6 +309,8 @@ void MasterServerManager::RequestMainMenuPromos() httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); if (auto result = http.Get("/client/mainmenupromos")) { @@ -345,7 +384,7 @@ void MasterServerManager::RequestMainMenuPromos() } else { - spdlog::error("Failed requesting main menu promos: error {}", result.error()); + spdlog::error("Failed requesting main menu promos: error {}", HttplibErrorToString(result.error())); m_successfullyConnected = false; } @@ -371,6 +410,8 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken { httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); if (auto result = http.Post(fmt::format("/client/auth_with_self?id={}&playerToken={}", uid, playerToken).c_str())) { @@ -440,7 +481,7 @@ void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken } else { - spdlog::error("Failed authenticating with own server: error {}", result.error()); + spdlog::error("Failed authenticating with own server: error {}", HttplibErrorToString(result.error())); m_successfullyConnected = false; m_successfullyAuthenticatedWithGameServer = false; m_scriptAuthenticatingWithGameServer = false; @@ -479,6 +520,8 @@ void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, c httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); spdlog::info("Attempting authentication with server of id \"{}\"", serverId); @@ -531,7 +574,7 @@ void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, c } else { - spdlog::error("Failed authenticating with server: error {}", result.error()); + spdlog::error("Failed authenticating with server: error {}", HttplibErrorToString(result.error())); m_successfullyConnected = false; m_successfullyAuthenticatedWithGameServer = false; m_scriptAuthenticatingWithGameServer = false; @@ -561,6 +604,8 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name std::thread requestThread([this, port, authPort, name, description, map, playlist, maxPlayers, password] { httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); m_ownServerId[0] = 0; @@ -647,6 +692,8 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name std::thread heartbeatThread([this] { httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); while (*m_ownServerId) { @@ -659,7 +706,7 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name } else { - spdlog::error("Failed authenticating with server: error {}", result.error()); + spdlog::error("Failed authenticating with server: error {}", HttplibErrorToString(result.error())); m_successfullyConnected = false; } }); @@ -676,6 +723,8 @@ void MasterServerManager::UpdateServerMapAndPlaylist(char* map, char* playlist, std::thread requestThread([this, map, playlist, maxPlayers] { httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); // we dont process this at all atm, maybe do later, but atm not necessary if (auto result = http.Post(fmt::format("/server/update_values?id={}&map={}&playlist={}&maxPlayers={}", m_ownServerId, map, playlist, maxPlayers).c_str())) @@ -700,6 +749,8 @@ void MasterServerManager::UpdateServerPlayerCount(int playerCount) std::thread requestThread([this, playerCount] { httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); // we dont process this at all atm, maybe do later, but atm not necessary if (auto result = http.Post(fmt::format("/server/update_values?id={}&playerCount={}", m_ownServerId, playerCount).c_str())) @@ -728,7 +779,9 @@ void MasterServerManager::WritePlayerPersistentData(char* playerId, char* pdata, std::string playerIdTemp(playerId); std::thread requestThread([this, playerIdTemp, pdata, pdataSize] { httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); - http.set_connection_timeout(25); + http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); httplib::MultipartFormDataItems requestItems = { { "pdata", std::string(pdata, pdataSize), "file.pdata", "application/octet-stream"} @@ -759,6 +812,8 @@ void MasterServerManager::RemoveSelfFromServerList() std::thread requestThread([this] { httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString); http.set_connection_timeout(25); + http.set_read_timeout(25); + http.set_write_timeout(25); // we dont process this at all atm, maybe do later, but atm not necessary if (auto result = http.Delete(fmt::format("/server/remove_server?id={}", m_ownServerId).c_str())) |