#include "printmaps.h" #include "core/convar/convar.h" #include "core/convar/concommand.h" #include "mods/modmanager.h" #include "core/tier0.h" #include "engine/r2engine.h" #include "squirrel/squirrel.h" #include #include AUTOHOOK_INIT() enum class MapSource_t { VPK, GAMEDIR, MOD }; const std::unordered_map PrintMapSource = { {MapSource_t::VPK, "VPK"}, {MapSource_t::MOD, "MOD"}, {MapSource_t::GAMEDIR, "R2"}}; struct MapVPKInfo { std::string name; std::string parent; MapSource_t source; }; // our current list of maps in the game std::vector vMapList; typedef void (*Host_Map_helperType)(const CCommand&, void*); typedef void (*Host_Changelevel_fType)(const CCommand&); Host_Map_helperType Host_Map_helper; Host_Changelevel_fType Host_Changelevel_f; void RefreshMapList() { // Only update the maps list every 10 seconds max to we avoid constantly reading fs static double fLastRefresh = -999; if (fLastRefresh + 10.0 > g_pGlobals->m_flRealTime) return; fLastRefresh = g_pGlobals->m_flRealTime; // Rebuild map list vMapList.clear(); // get modded maps // TODO: could probably check mod vpks to get mapnames from there too? for (auto& modFilePair : g_pModManager->m_ModFiles) { ModOverrideFile file = modFilePair.second; if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm { MapVPKInfo& map = vMapList.emplace_back(); map.name = file.m_Path.stem().string(); map.parent = file.m_pOwningMod->Name; map.source = MapSource_t::MOD; } } // get maps in vpk { const int iNumRetailNonMapVpks = 1; static const char* const ppRetailNonMapVpks[] = { "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby // matches directory vpks, and captures their map name in the first group static const std::regex rVpkMapRegex("englishclient_([a-zA-Z0-9_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase); for (fs::directory_entry file : fs::directory_iterator("./vpk")) { std::string pathString = file.path().filename().string(); bool bIsValidMapVpk = true; for (int i = 0; i < iNumRetailNonMapVpks; i++) { if (!pathString.compare(ppRetailNonMapVpks[i])) { bIsValidMapVpk = false; break; } } if (!bIsValidMapVpk) continue; // run our map vpk regex on the filename std::smatch match; std::regex_match(pathString, match, rVpkMapRegex); if (match.length() < 2) continue; std::string mapName = match[1].str(); // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here if (mapName == "mp_common") mapName = "mp_lobby"; MapVPKInfo& map = vMapList.emplace_back(); map.name = mapName; map.parent = pathString; map.source = MapSource_t::VPK; } } // get maps in game dir std::string gameDir = fmt::format("{}/maps", g_pModName); if (!std::filesystem::exists(gameDir)) { return; } for (fs::directory_entry file : fs::directory_iterator(gameDir)) { if (file.path().extension() == ".bsp") { MapVPKInfo& map = vMapList.emplace_back(); map.name = file.path().stem().string(); map.parent = "R2"; map.source = MapSource_t::GAMEDIR; } } } // clang-format off AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0, int, __fastcall, (const char *const cmdname, const char *const partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH])) // clang-format on { RefreshMapList(); // use a custom autocomplete func for all map loading commands const size_t cmdLength = strlen(cmdname); const char* query = partial + cmdLength; const size_t queryLength = strlen(query); int numMaps = 0; for (int i = 0; i < vMapList.size() && numMaps < COMMAND_COMPLETION_MAXITEMS; i++) { if (!strncmp(query, vMapList[i].name.c_str(), queryLength)) { strcpy(commands[numMaps], cmdname); strncpy_s( commands[numMaps++] + cmdLength, COMMAND_COMPLETION_ITEM_LENGTH, &vMapList[i].name[0], COMMAND_COMPLETION_ITEM_LENGTH - cmdLength); } } return numMaps; } ADD_SQFUNC( "array", NSGetLoadedMapNames, "", "Returns a string array of loaded map file names", ScriptContext::UI | ScriptContext::CLIENT | ScriptContext::SERVER) { // Maybe we should call this on mods reload instead RefreshMapList(); g_pSquirrel->newarray(sqvm, 0); for (MapVPKInfo& map : vMapList) { g_pSquirrel->pushstring(sqvm, map.name.c_str()); g_pSquirrel->arrayappend(sqvm, -2); } return SQRESULT_NOTNULL; } void ConCommand_maps(const CCommand& args) { if (args.ArgC() < 2) { spdlog::info("Usage: maps "); spdlog::info("maps * for full listing"); return; } RefreshMapList(); for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1))) spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name); } // clang-format off AUTOHOOK(Host_Map_f, engine.dll + 0x15B340, void, __fastcall, (const CCommand& args)) // clang-format on { RefreshMapList(); if (args.ArgC() > 2) { spdlog::warn("Map load failed: too many arguments provided"); return; } else if ( args.ArgC() == 2 && std::find_if(vMapList.begin(), vMapList.end(), [&](MapVPKInfo map) -> bool { return map.name == args.Arg(1); }) == vMapList.end()) { spdlog::warn("Map load failed: {} not found or invalid", args.Arg(1)); return; } else if (args.ArgC() == 1) { spdlog::warn("Map load failed: no map name provided"); return; } if (*g_pServerState >= server_state_t::ss_active) return Host_Changelevel_f(args); else return Host_Map_helper(args, nullptr); } void InitialiseMapsPrint() { AUTOHOOK_DISPATCH() ConCommand* mapsCommand = g_pCVar->FindCommand("maps"); mapsCommand->m_pCommandCallback = ConCommand_maps; } ON_DLL_LOAD("engine.dll", Host_Map_f, (CModule module)) { Host_Map_helper = module.Offset(0x15AEF0).RCast(); Host_Changelevel_f = module.Offset(0x15AAD0).RCast(); }