#pragma once // use the R2 namespace for game funcs namespace R2 { inline const char* (*GetCurrentPlaylistName)(); inline void (*SetCurrentPlaylist)(const char* pPlaylistName); inline void (*SetPlaylistVarOverride)(const char* pVarName, const char* pValue); inline const char* (*GetCurrentPlaylistVar)(const char* pVarName, bool bUseOverrides); } // namespace R2