#include "r2server.h" CBaseEntity* (*Server_GetEntityByIndex)(int index); CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex); ON_DLL_LOAD("server.dll", R2GameServer, (CModule module)) { Server_GetEntityByIndex = module.Offset(0xFB820).RCast(); UTIL_PlayerByIndex = module.Offset(0x26AA10).RCast(); }