ON_DLL_LOAD_CLIENT("materialsystem_dx11.dll", DiskVMTFixes, (CModule module)) { // in retail VMTs will never load if cache read is invalid due to a special case for them in KeyValues::LoadFromFile // this effectively makes it impossible to load them from mods because we invalidate cache for doing this // so uhh, stop that from happening // tbh idk why they even changed any of this what's the point it looks like it works fine who cares my god // matsystem KeyValues::LoadFromFile: patch special case on cache read failure for vmts module.Offset(0x1281B9).Patch("EB"); // CMaterialSystem::FindMaterial: don't call function that crashes if previous patch is applied module.Offset(0x5F55A).NOP(5); }