#include "mods/modmanager.h" AUTOHOOK_INIT() // clang-format off AUTOHOOK_PROCADDRESS(BinkOpen, bink2w64.dll, BinkOpen, void*, __fastcall, (const char* path, uint32_t flags)) // clang-format on { std::string filename(fs::path(path).filename().string()); spdlog::info("BinkOpen {}", filename); // figure out which mod is handling the bink Mod* fileOwner = nullptr; for (Mod& mod : g_pModManager->m_LoadedMods) { if (!mod.m_bEnabled) continue; if (std::find(mod.BinkVideos.begin(), mod.BinkVideos.end(), filename) != mod.BinkVideos.end()) fileOwner = &mod; } if (fileOwner) { // create new path fs::path binkPath(fileOwner->m_ModDirectory / "media" / filename); return BinkOpen(binkPath.string().c_str(), flags); } else return BinkOpen(path, flags); } ON_DLL_LOAD_CLIENT("engine.dll", BinkVideo, (CModule module)) { AUTOHOOK_DISPATCH() // remove engine check for whether the bik we're trying to load exists in r2/media, as this will fail for biks in mods // note: the check in engine is actually unnecessary, so it's just useless in practice and we lose nothing by removing it module.Offset(0x459AD).NOP(6); }