cmake_minimum_required(VERSION 3.15) project(Northstar CXX ASM_MASM) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE) endif() # Language specs set(CMAKE_CXX_STANDARD 20) set(CMAKE_C_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_VS_PLATFORM_TOOLSET v143) # This determines the real binary root directory set(NS_BINARY_DIR ${CMAKE_BINARY_DIR}/game) # NOTE [Fifty]: Visual studio deems Build root with the value "${projectDir}" # in CMakeSettings.json as invalid and defaults to using a temporary dir # somewhere in %USER%/CMakeBuilds. To combat this we set it to "${projectDir}/build" # and then link binaries in ${CMAKE_BINARY_DIR}/game. This means you can copy your # game into ${CMAKE_BINARY_DIR}/game without it being cluttered up by cmake files. message(STATUS "NS: Building to ${NS_BINARY_DIR}") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/primedev/cmake") include(utils) include_directories(primedev) include_directories(primedev/thirdparty) # Targets add_subdirectory(primedev)