cmake_minimum_required(VERSION 3.15) cmake_policy( SET CMP0091 NEW ) project( Northstar CXX ASM_MASM ) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE ) endif() # Language specs set(CMAKE_CXX_STANDARD 20) set(CMAKE_C_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_VS_PLATFORM_TOOLSET v143) set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded") # Deal with MSVC incompatiblity add_compile_definitions(_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR) # This determines the real binary root directory set(NS_BINARY_DIR ${CMAKE_BINARY_DIR}/game) # NOTE [Fifty]: Visual studio deems Build root with the value "${projectDir}" in CMakeSettings.json as invalid and # defaults to using a temporary dir somewhere in %USER%/CMakeBuilds. To combat this we set it to "${projectDir}/build" # and then link binaries in ${CMAKE_BINARY_DIR}/game. This means you can copy your game into ${CMAKE_BINARY_DIR}/game # without it being cluttered up by cmake files. message(STATUS "NS: Building to ${NS_BINARY_DIR}") list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/primedev/cmake" ) include(utils) include_directories(primedev) include_directories(primedev/thirdparty) # Targets add_subdirectory(primedev)