1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
|
import { createStore } from 'vuex';
import { listen, Event as TauriEvent } from "@tauri-apps/api/event";
import { Tabs } from "../utils/Tabs";
import { InstallType } from "../utils/InstallType";
import { invoke } from "@tauri-apps/api";
import { GameInstall } from "../utils/GameInstall";
import { ReleaseCanal } from "../utils/ReleaseCanal";
import { ElNotification } from 'element-plus';
import { NorthstarState } from '../utils/NorthstarState';
export type Store = {
current_tab: Tabs,
developer_mode: boolean,
game_path: string,
install_type: InstallType,
installed_northstar_version: string,
northstar_state: NorthstarState,
release_canal: ReleaseCanal,
northstar_is_running: boolean,
origin_is_running: boolean
}
export const store = createStore({
state () {
return {
current_tab: Tabs.PLAY,
developer_mode: false,
game_path: undefined,
install_type: undefined,
installed_northstar_version: "",
northstar_state: NorthstarState.GAME_NOT_FOUND,
release_canal: ReleaseCanal.RELEASE,
northstar_is_running: false,
origin_is_running: false
}
},
mutations: {
checkNorthstarUpdates(state) {
_get_northstar_version_number(state);
},
toggleDeveloperMode(state) {
state.developer_mode = !state.developer_mode;
// Reset tab when closing dev mode.
if (!state.developer_mode) {
store.commit('updateCurrentTab', Tabs.PLAY);
}
},
initialize(state) {
_initializeApp(state);
// _checkForFlightCoreUpdates(state);
_initializeListeners(state);
},
updateCurrentTab(state: any, newTab: Tabs) {
state.current_tab = newTab;
},
async launchGame(state: any) {
// TODO update installation if release track was switched
switch (state.northstar_state) {
// Install northstar if it wasn't detected.
case NorthstarState.INSTALL:
let install_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_path, northstarPackageName: ReleaseCanal.RELEASE });
state.northstar_state = NorthstarState.INSTALLING;
await install_northstar_result.then((message) => {
console.log(message);
})
.catch((error) => {
console.error(error);
alert(error);
});
_get_northstar_version_number(state);
break;
// Update northstar if it is outdated.
case NorthstarState.MUST_UPDATE:
// Updating is the same as installing, simply overwrites the existing files
let reinstall_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_path, northstarPackageName: ReleaseCanal.RELEASE });
state.northstar_state = NorthstarState.UPDATING;
await reinstall_northstar_result.then((message) => {
console.log(message);
})
.catch((error) => {
console.error(error);
alert(error);
});
_get_northstar_version_number(state);
break;
// Game is ready to play.
case NorthstarState.READY_TO_PLAY:
// Show an error message if Origin is not running.
if (!state.origin_is_running) {
ElNotification({
title: 'Origin is not running',
message: "Northstar cannot launch while you're not authenticated with Origin.",
type: 'warning',
position: 'bottom-right'
});
// If Origin isn't running, end here
return;
}
let game_install = {
game_path: state.game_path,
install_type: state.install_type
} as GameInstall;
await invoke("launch_northstar_caller", { gameInstall: game_install })
.then((message) => {
console.log(message);
// NorthstarState.RUNNING
})
.catch((error) => {
console.error(error);
alert(error);
});
break;
}
}
}
});
/**
* This is called when application root component has been mounted.
* It invokes all Rust methods that are needed to initialize UI.
*/
async function _initializeApp(state: any) {
const result = await invoke("find_game_install_location_caller")
.catch((err) => {
// Gamepath not found or other error
console.error(err);
alert(err);
});
const typedResult: GameInstall = result as GameInstall;
state.game_path = typedResult.game_path;
state.install_type = typedResult.install_type;
// Check installed Northstar version if found
await _get_northstar_version_number(state);
}
// TODO
async function _checkForFlightCoreUpdates(state: any) {
// Get version number
let version_number_string = await invoke("get_version_number") as string;
// Check if up-to-date
let flightcore_is_outdated = await invoke("check_is_flightcore_outdated_caller") as boolean;
}
/**
* This registers callbacks listening to events from Rust-backend.
* Those events include Origin and Northstar running state.
*/
function _initializeListeners(state: any) {
listen("origin-running-ping", function (evt: TauriEvent<any>) {
state.origin_is_running = evt.payload as boolean;
});
listen("northstar-running-ping", function (evt: TauriEvent<any>) {
state.northstar_is_running = evt.payload as boolean;
});
}
/**
* This retrieves Northstar version tag, and stores it in application
* state, for it to be displayed in UI.
*/
async function _get_northstar_version_number(state: any) {
let northstar_version_number: string = await invoke("get_northstar_version_number_caller", { gamePath: state.game_path });
if (northstar_version_number && northstar_version_number.length > 0) {
state.installed_northstar_version = northstar_version_number;
state.northstar_state = NorthstarState.READY_TO_PLAY;
await invoke("check_is_northstar_outdated", { gamePath: state.game_path, northstarPackageName: ReleaseCanal.RELEASE })
.then((message) => {
if (message) {
state.northstar_state = NorthstarState.MUST_UPDATE;
}
})
.catch((error) => {
console.error(error);
alert(error);
});
}
else {
state.northstar_state = NorthstarState.INSTALL;
}
}
|