1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
|
use std::env;
use anyhow::{anyhow, Context, Result};
use powershell_script::PsScriptBuilder;
use regex::Regex;
use serde::{Deserialize, Serialize};
use zip::ZipArchive;
#[derive(Serialize, Deserialize, Debug, Clone)]
pub enum InstallType {
STEAM,
ORIGIN,
EAPLAY,
UNKNOWN,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct GameInstall {
pub game_path: String,
pub install_type: InstallType,
}
/// Check version number of a mod
pub fn check_mod_version_number(path_to_mod_folder: String) -> Result<String, anyhow::Error> {
// println!("{}", format!("{}/mod.json", path_to_mod_folder));
let data = std::fs::read_to_string(format!("{}/mod.json", path_to_mod_folder))?;
let parsed_json: serde_json::Value = serde_json::from_str(&data)?;
// println!("{}", parsed_json);
let mod_version_number = match parsed_json.get("Version").and_then(|value| value.as_str()) {
Some(version_number) => version_number,
None => return Err(anyhow!("No version number found")),
};
println!("{}", mod_version_number);
Ok(mod_version_number.to_string())
}
#[cfg(target_os = "windows")]
/// Runs a powershell command and parses output to get Titanfall2 install location on Origin
fn windows_origin_install_location_detection() -> Result<String, anyhow::Error> {
dbg!();
// Run PowerShell command to get Titanfall2 Origin install path
let ps = PsScriptBuilder::new()
.no_profile(true)
.non_interactive(true)
.hidden(false)
.print_commands(false)
.build();
let output = ps.run(r#"Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ -Name "Install Dir""#).unwrap();
// Get command output as string
let string = output.stdout().unwrap();
// Regex the result out and return value accordingly
let regex = Regex::new(r"(?m)Install Dir.+: (.+)\r\n").unwrap();
let mut result = regex.captures_iter(&string);
match result.next() {
Some(mat) => {
let game_path = mat.get(1).map_or("", |m| m.as_str());
println!("{}", game_path);
match check_is_valid_game_path(game_path) {
Ok(()) => return Ok(game_path.to_owned()),
Err(err) => Err(err),
}
}
None => Err(anyhow!("No Origin install path found")),
}
}
/// Attempts to find the game install location
pub fn find_game_install_location() -> Result<GameInstall, anyhow::Error> {
// Attempt parsing Steam library directly
match steamlocate::SteamDir::locate() {
Some(mut steamdir) => {
let titanfall2_steamid = 1237970;
match steamdir.app(&titanfall2_steamid) {
Some(app) => {
// println!("{:#?}", app);
let game_install = GameInstall {
game_path: app.path.to_str().unwrap().to_string(),
install_type: InstallType::STEAM,
};
return Ok(game_install);
}
None => println!("Couldn't locate Titanfall2"),
}
}
None => println!("Couldn't locate Steam on this computer!"),
}
// (On Windows only) try parsing Windows registry for Origin install path
#[cfg(target_os = "windows")]
match windows_origin_install_location_detection() {
Ok(game_path) => {
let game_install = GameInstall {
game_path: game_path,
install_type: InstallType::ORIGIN,
};
return Ok(game_install);
}
Err(err) => {
println!("{}", err);
}
};
Err(anyhow!(
"Could not auto-detect game install location! Please enter it manually."
))
}
/// Returns the current Northstar version number as a string
pub fn get_northstar_version_number(game_path: String) -> Result<String, anyhow::Error> {
println!("{}", game_path);
// println!("{:?}", install_type);
// TODO:
// Check if NorthstarLauncher.exe exists and check its version number
let profile_folder = "R2Northstar";
let core_mods = [
"Northstar.Client",
"Northstar.Custom",
"Northstar.CustomServers",
];
let initial_version_number = match check_mod_version_number(format!(
"{}/{}/mods/{}",
game_path, profile_folder, core_mods[0]
)) {
Ok(version_number) => version_number,
Err(err) => return Err(err),
};
for core_mod in core_mods {
let current_version_number = match check_mod_version_number(format!(
"{}/{}/mods/{}",
game_path, profile_folder, core_mod
)) {
Ok(version_number) => version_number,
Err(err) => return Err(err),
};
if current_version_number != initial_version_number {
// We have a version number mismatch
return Err(anyhow!("Found version number mismatch"));
}
}
println!("All mods same version");
Ok(initial_version_number)
}
/// Checks whether the provided path is a valid Titanfall2 gamepath by checking against a certain set of criteria
pub fn check_is_valid_game_path(game_install_path: &str) -> Result<(), anyhow::Error> {
let path_to_titanfall2_exe = format!("{}/Titanfall2.exe", game_install_path);
let is_correct_game_path = std::path::Path::new(&path_to_titanfall2_exe).exists();
println!("Titanfall2.exe exists in path? {}", is_correct_game_path);
// Exit early if wrong game path
if !is_correct_game_path {
return Err(anyhow!("Incorrect game path \"{}\"", game_install_path)); // Return error cause wrong game path
}
Ok(())
}
/// Copied from `papa` source code and modified
///Extract N* zip file to target game path
// fn extract(ctx: &Ctx, zip_file: File, target: &Path) -> Result<()> {
fn extract(zip_file: std::fs::File, target: &std::path::Path) -> Result<()> {
let mut archive = ZipArchive::new(&zip_file).context("Unable to open zip archive")?;
for i in 0..archive.len() {
let mut f = archive.by_index(i).unwrap();
//This should work fine for N* because the dir structure *should* always be the same
if f.enclosed_name().unwrap().starts_with("Northstar") {
let out = target.join(
f.enclosed_name()
.unwrap()
.strip_prefix("Northstar")
.unwrap(),
);
if (*f.name()).ends_with('/') {
println!("Create directory {}", f.name());
std::fs::create_dir_all(target.join(f.name()))
.context("Unable to create directory")?;
continue;
} else if let Some(p) = out.parent() {
std::fs::create_dir_all(&p).context("Unable to create directory")?;
}
let mut outfile = std::fs::OpenOptions::new()
.create(true)
.write(true)
.truncate(true)
.open(&out)?;
println!("Write file {}", out.display());
std::io::copy(&mut f, &mut outfile).context("Unable to write to file")?;
}
}
Ok(())
}
/// Copied from `papa` source code and modified
///Install N* from the provided mod
///
///Checks cache, else downloads the latest version
async fn do_install(nmod: &thermite::model::Mod, game_path: &std::path::Path) -> Result<()> {
let filename = format!("northstar-{}.zip", nmod.version);
let download_directory = format!("{}/___flightcore-temp-download-dir/", game_path.display());
std::fs::create_dir_all(download_directory.clone())?;
let download_path = format!("{}/{}", download_directory.clone(), filename);
println!("{}", download_path);
let nfile = thermite::core::actions::download_file(&nmod.url, download_path)
.await
.unwrap();
println!("Extracting Northstar...");
extract(nfile, game_path)?;
// Delete old copy
println!("Delete temp folder again");
std::fs::remove_dir_all(download_directory).unwrap();
println!("Done!");
Ok(())
}
pub async fn install_northstar(game_path: &str) -> Result<String> {
let index = thermite::api::get_package_index().await.unwrap().to_vec();
let nmod = index
.iter()
.find(|f| f.name.to_lowercase() == "northstar")
.ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???"))
.unwrap();
do_install(nmod, std::path::Path::new(game_path))
.await
.unwrap();
Ok(nmod.version.clone())
}
/// Returns identifier of host OS FlightCore is running on
pub fn get_host_os() -> String {
env::consts::OS.to_string()
}
pub fn launch_northstar(game_install: GameInstall) -> Result<String, String> {
dbg!(game_install.clone());
// Some safety checks before, should have more in the future
if get_northstar_version_number(game_install.game_path.clone()).is_err() {
return Err(anyhow!("Not all checks were met").to_string());
}
let host_os = get_host_os();
// Switch to Titanfall2 directory for launching
// NorthstarLauncher.exe expects to be run from that folder
if std::env::set_current_dir(game_install.game_path.clone()).is_err() {
// We failed to get to Titanfall2 directory
return Err(anyhow!("Couldn't access Titanfall2 directory").to_string());
}
// Require Origin to be running to launch Northstar
let origin_is_running = check_origin_running();
if !origin_is_running {
return Err(
anyhow!("Origin not running, start Origin before launching Northstar").to_string(),
);
}
// Only Windows with Steam or Origin are supported at the moment
if host_os == "windows"
&& (matches!(game_install.install_type, InstallType::STEAM)
|| matches!(game_install.install_type, InstallType::ORIGIN))
{
let _output =
std::process::Command::new(format!("{}/NorthstarLauncher.exe", game_install.game_path))
// .args(&["a", "b"])
.spawn()
.expect("failed to execute process");
return Ok("Launched game".to_string());
}
Err(format!(
"Not yet implemented for {:?} on {}",
game_install.install_type,
get_host_os()
))
}
use sysinfo::{System, SystemExt};
pub fn check_origin_running() -> bool {
let s = System::new_all();
for _process in s.processes_by_name("Origin.exe") {
// check here if this is your process
// dbg!(process);
return true;
}
false
}
|