import { createStore } from 'vuex'; import { listen, Event as TauriEvent } from "@tauri-apps/api/event"; import { Tabs } from "../utils/Tabs"; import { InstallType } from "../utils/InstallType"; import { invoke } from "@tauri-apps/api"; import { GameInstall } from "../utils/GameInstall"; import { ReleaseCanal } from "../utils/ReleaseCanal"; import { FlightCoreVersion } from "../../../src-tauri/bindings/FlightCoreVersion"; import { NotificationHandle } from 'element-plus'; import { NorthstarState } from '../utils/NorthstarState'; import { appDir } from '@tauri-apps/api/path'; import { open } from '@tauri-apps/api/dialog'; import { Store } from 'tauri-plugin-store-api'; import { router } from "../main"; import { ReleaseInfo } from "../../../src-tauri/bindings/ReleaseInfo"; import { ThunderstoreMod } from "../../../src-tauri/bindings/ThunderstoreMod"; import { NorthstarMod } from "../../../src-tauri/bindings/NorthstarMod"; import { searchModule } from './modules/search'; import { i18n } from '../main'; import { pullRequestModule } from './modules/pull_requests'; import { showErrorNotification, showNotification } from '../utils/ui'; const persistentStore = new Store('flight-core-settings.json'); export interface FlightCoreStore { developer_mode: boolean, game_path: string, install_type: InstallType, flightcore_version: string, installed_northstar_version: string, northstar_state: NorthstarState, northstar_release_canal: ReleaseCanal, enableReleasesSwitch: boolean, releaseNotes: ReleaseInfo[], thunderstoreMods: ThunderstoreMod[], thunderstoreModsCategories: string[], installed_mods: NorthstarMod[], northstar_is_running: boolean, origin_is_running: boolean, player_count: number, server_count: number, // user custom settings mods_per_page: number, } let notification_handle: NotificationHandle; export const store = createStore({ modules: { search: searchModule, pullrequests: pullRequestModule, }, state(): FlightCoreStore { return { developer_mode: false, game_path: undefined as unknown as string, install_type: undefined as unknown as InstallType, flightcore_version: "", installed_northstar_version: "", northstar_state: NorthstarState.GAME_NOT_FOUND, northstar_release_canal: ReleaseCanal.RELEASE, enableReleasesSwitch: false, releaseNotes: [], thunderstoreMods: [], thunderstoreModsCategories: [], installed_mods: [], northstar_is_running: false, origin_is_running: false, player_count: -1, server_count: -1, mods_per_page: 20, } }, mutations: { checkNorthstarUpdates(state) { _get_northstar_version_number(state); }, async toggleDebugMode(_state) { let menu_bar_handle = document.querySelector('#fc_menu-bar'); if (menu_bar_handle !== null) { menu_bar_handle.classList.toggle('developer_build'); } }, async toggleDeveloperMode(state) { state.developer_mode = !state.developer_mode; // Reset tab when closing dev mode. if (!state.developer_mode) { store.commit('updateCurrentTab', Tabs.PLAY); } // Save dev mode state in persistent store await persistentStore.set('dev_mode', state.developer_mode); await persistentStore.save(); }, initialize(state) { _initializeApp(state); _checkForFlightCoreUpdates(state); _initializeListeners(state); }, updateCurrentTab(state: any, newTab: Tabs) { router.push({ path: newTab }); }, async updateGamePath(state: FlightCoreStore) { // Open a selection dialog for directories const selected = await open({ directory: true, multiple: false, defaultPath: await appDir(), }); if (Array.isArray(selected)) { // user selected multiple directories alert("Please only select a single directory"); } else if (selected === null) { // user cancelled the selection } else { // user selected a single directory // Verify if valid Titanfall2 install location let is_valid_titanfall2_install = await invoke("verify_install_location", { gamePath: selected }) as boolean; if (is_valid_titanfall2_install) { state.game_path = selected; showNotification( i18n.global.tc('notification.game_folder.new.title'), i18n.global.tc('notification.game_folder.new.text') ); try { notification_handle.close(); } catch { console.warn("Nothing to close"); } state.install_type = InstallType.UNKNOWN; let game_install = { game_path: selected, install_type: InstallType.UNKNOWN } as GameInstall; // Save change in persistent store await persistentStore.set('game-install', { value: game_install }); await persistentStore.save(); // explicit save to disk // Check for Northstar install store.commit('checkNorthstarUpdates'); } else { // Not valid Titanfall2 install showErrorNotification( i18n.global.tc('notification.game_folder.wrong.text'), i18n.global.tc('notification.game_folder.wrong.title') ); } } }, async launchGame(state: any, no_checks = false) { let game_install = { game_path: state.game_path, install_type: state.install_type } as GameInstall; if (no_checks) { await invoke("launch_northstar", { gameInstall: game_install, bypassChecks: no_checks }) .then((message) => { console.log("Launched with bypassed checks"); console.log(message); }) .catch((error) => { console.error(error); alert(error); }); return; } // TODO update installation if release track was switched switch (state.northstar_state) { // Install northstar if it wasn't detected. case NorthstarState.INSTALL: let install_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_path, northstarPackageName: state.northstar_release_canal }); state.northstar_state = NorthstarState.INSTALLING; await install_northstar_result.then((message) => { console.log(message); }) .catch((error) => { console.error(error); alert(error); }); _get_northstar_version_number(state); break; // Update northstar if it is outdated. case NorthstarState.MUST_UPDATE: // Updating is the same as installing, simply overwrites the existing files let reinstall_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_path, northstarPackageName: state.northstar_release_canal }); state.northstar_state = NorthstarState.UPDATING; await reinstall_northstar_result.then((message) => { console.log(message); }) .catch((error) => { console.error(error); alert(error); }); _get_northstar_version_number(state); break; // Game is ready to play. case NorthstarState.READY_TO_PLAY: await invoke("launch_northstar", { gameInstall: game_install }) .then((message) => { console.log(message); // NorthstarState.RUNNING }) .catch((error) => { console.error(error); showErrorNotification(error); }); break; case NorthstarState.GAME_NOT_FOUND: store.commit('updateGamePath'); break; } }, async launchGameSteam(state: any, no_checks = false) { let game_install = { game_path: state.game_path, install_type: state.install_type } as GameInstall; await invoke("launch_northstar_steam", { gameInstall: game_install, bypassChecks: no_checks }) .then((message) => { showNotification('Success'); }) .catch((error) => { console.error(error); showErrorNotification(error); }); return; }, async fetchReleaseNotes(state: FlightCoreStore) { if (state.releaseNotes.length !== 0) return; state.releaseNotes = await invoke("get_northstar_release_notes"); }, async fetchThunderstoreMods(state: FlightCoreStore) { // To check if some Thunderstore mods are already installed/outdated, we need to load locally-installed mods. await store.commit('loadInstalledMods'); if (state.thunderstoreMods.length !== 0) return; let mods: ThunderstoreMod[] = []; await invoke("query_thunderstore_packages_api") .then((message) => { mods = message; }) .catch((error) => { showErrorNotification(error); console.error(error); return; }); if (mods == undefined) { return; } // Remove some mods from listing state.thunderstoreMods = mods; // Retrieve categories from mods state.thunderstoreModsCategories = mods .map((mod: ThunderstoreMod) => mod.categories) .filter((modCategories: string[]) => modCategories.length !== 0) .reduce((accumulator: string[], modCategories: string[]) => { accumulator.push( ...modCategories.filter((cat: string) => !accumulator.includes(cat)) ); return accumulator; }, []) .sort(); }, async loadInstalledMods(state: FlightCoreStore) { let game_install = { game_path: state.game_path, install_type: state.install_type } as GameInstall; // If there's no game path, prevent looking for installed mods. if (state.game_path === undefined) { console.warn('Cannot load installed mods since so game path is selected.'); return; } // Call back-end for installed mods await invoke("get_installed_mods_and_properties", { gameInstall: game_install }) .then((message) => { state.installed_mods = (message as NorthstarMod[]); }) .catch((error) => { console.error(error); showErrorNotification(error); }); }, async toggleReleaseCandidate(state: FlightCoreStore) { // Flip between RELEASE and RELEASE_CANDIDATE state.northstar_release_canal = state.northstar_release_canal === ReleaseCanal.RELEASE ? ReleaseCanal.RELEASE_CANDIDATE : ReleaseCanal.RELEASE; // Save change in persistent store await persistentStore.set('northstar-release-canal', { value: state.northstar_release_canal }); await persistentStore.save(); // explicit save to disk // Update current state so that update check etc can be performed store.commit("checkNorthstarUpdates"); // Display notification to highlight change showNotification( i18n.global.tc(`channels.names.${state.northstar_release_canal}`), i18n.global.tc('channels.release.switch.text', {canal: state.northstar_release_canal}), ); } } }); /** * This is called when application root component has been mounted. * It invokes all Rust methods that are needed to initialize UI. */ async function _initializeApp(state: any) { // Display dev view if dev mode was previously enabled. const devModeEnabled: boolean = await persistentStore.get('dev_mode') ?? false; const debugModeEnabled: boolean = await invoke("is_debug_mode"); if (devModeEnabled) { store.commit('toggleDeveloperMode'); } if (debugModeEnabled) { store.commit('toggleDebugMode'); } // Disable context menu in release build. if (!debugModeEnabled) { document.addEventListener('contextmenu', event => event.preventDefault()); } // Grab Northstar release canal value from store if exists var persistent_northstar_release_canal = (await persistentStore.get('northstar-release-canal')) as any; if (persistent_northstar_release_canal) { // For some reason, the plugin-store doesn't throw an eror but simply returns `null` when key not found // Put value from peristent store into current store state.northstar_release_canal = persistent_northstar_release_canal.value as string; } else { console.log("Value not found in store"); } // Grab "Enable releases switching" setting from store if possible const valueFromStore: { value: boolean } | null = await persistentStore.get('northstar-releases-switching'); if (valueFromStore) { state.enableReleasesSwitch = valueFromStore.value; } // Grab "Thunderstore mods per page" setting from store if possible const perPageFromStore: { value: number } | null = await persistentStore.get('thunderstore-mods-per-page'); if (perPageFromStore && perPageFromStore.value) { state.mods_per_page = perPageFromStore.value; } // Get FlightCore version number state.flightcore_version = await invoke("get_flightcore_version_number"); var result = undefined; var persistent_game_install = (await persistentStore.get('game-install')) as any; if ( // Safety checks for value from store persistent_game_install && persistent_game_install.value !== undefined && persistent_game_install.value.game_path !== undefined && persistent_game_install.value.install_type !== undefined ) { // For some reason, the plugin-store doesn't throw an eror but simply returns `null` when key not found let game_install = persistent_game_install.value as GameInstall; // check if valid path let is_valid_titanfall2_install = await invoke("verify_install_location", { gamePath: game_install.game_path }) as boolean; if (is_valid_titanfall2_install) { // Use value from peristent store result = game_install; } } if (result === undefined) { // No (valid) value found in persistent store result = await invoke("find_game_install_location") .catch((err) => { // Gamepath not found or other error console.error(err); notification_handle = showNotification( i18n.global.tc('notification.game_folder.not_found.title'), i18n.global.tc('notification.game_folder.not_found.text'), 'error', 0 // Duration `0` means the notification will not auto-vanish ); }); } if (result !== undefined) { // Found some form of value for gameinstall const typedResult: GameInstall = result as GameInstall; // Save change in persistent store await persistentStore.set('game-install', { value: typedResult }); await persistentStore.save(); // explicit save to disk // Update UI store state.game_path = typedResult.game_path; state.install_type = typedResult.install_type; // Check installed Northstar version if found await _get_northstar_version_number(state); } await invoke<[number, number]>("get_server_player_count") .then((message) => { state.player_count = message[0]; state.server_count = message[1]; }) .catch((error) => { console.warn("Failed getting player/server count"); console.warn(error); }); } async function _checkForFlightCoreUpdates(state: FlightCoreStore) { // Check if FlightCore up-to-date let flightcore_is_outdated = await invoke("check_is_flightcore_outdated") as boolean; if (flightcore_is_outdated) { let newest_flightcore_version = await invoke("get_newest_flightcore_version") as FlightCoreVersion; showNotification( i18n.global.tc('notification.flightcore_outdated.title'), i18n.global.tc('notification.flightcore_outdated.text', {oldVersion: state.flightcore_version, newVersion: newest_flightcore_version.tag_name}), 'warning', 0 // Duration `0` means the notification will not auto-vanish ); } } /** * This registers callbacks listening to events from Rust-backend. * Those events include Origin and Northstar running state. */ function _initializeListeners(state: any) { listen("origin-running-ping", function (evt: TauriEvent) { state.origin_is_running = evt.payload as boolean; }); listen("northstar-running-ping", function (evt: TauriEvent) { state.northstar_is_running = evt.payload as boolean; }); listen("northstar-statistics", function (evt: TauriEvent<{Ok: [number, number]}>) { state.player_count = evt.payload.Ok[0]; state.server_count = evt.payload.Ok[1]; }); } /** * This retrieves Northstar version tag, and stores it in application * state, for it to be displayed in UI. */ async function _get_northstar_version_number(state: any) { await invoke("get_northstar_version_number", { gamePath: state.game_path }) .then((message) => { let northstar_version_number: string = message as string; state.installed_northstar_version = northstar_version_number; state.northstar_state = NorthstarState.READY_TO_PLAY; invoke("check_is_northstar_outdated", { gamePath: state.game_path, northstarPackageName: state.northstar_release_canal }) .then((message) => { if (message) { state.northstar_state = NorthstarState.MUST_UPDATE; } }) .catch((error) => { console.error(error); alert(error); }); }) .catch((error) => { state.northstar_state = NorthstarState.INSTALL; }) }