import { createStore } from 'vuex'; import { listen, Event as TauriEvent } from "@tauri-apps/api/event"; import {Tabs} from "../utils/Tabs"; import {InstallType} from "../utils/InstallType"; import {invoke} from "@tauri-apps/api"; import {GameInstall} from "../utils/GameInstall"; import {ReleaseCanal} from "../utils/ReleaseCanal"; import { ElNotification } from 'element-plus'; import { NorthstarState } from '../utils/NorthstarState'; export type Store = { current_tab: Tabs, developer_mode: boolean, game_path: string, install_type: InstallType, installed_northstar_version: string, northstar_state: NorthstarState, release_canal: ReleaseCanal, northstar_is_running: boolean, origin_is_running: boolean } export const store = createStore({ state () { return { current_tab: Tabs.PLAY, developer_mode: false, game_path: undefined, install_type: undefined, installed_northstar_version: "", northstar_state: NorthstarState.INSTALL, release_canal: ReleaseCanal.RELEASE, northstar_is_running: false, origin_is_running: false } }, mutations: { toggleDeveloperMode(state) { state.developer_mode = !state.developer_mode; // Reset tab when closing dev mode. if (!state.developer_mode) { store.commit('updateCurrentTab', Tabs.PLAY); } }, initialize(state) { _initializeApp(state); // _checkForFlightCoreUpdates(state); _initializeListeners(state); }, updateCurrentTab(state: any, newTab: Tabs) { state.current_tab = newTab; }, async launchGame(state: any) { // TODO update installation if release track was switched // Install northstar if it wasn't detected. if (state.northstar_state === NorthstarState.INSTALL) { let install_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_path, northstarPackageName: ReleaseCanal.RELEASE }); state.northstar_state = NorthstarState.INSTALLING; await install_northstar_result.then((message) => { console.log(message); }) .catch((error) => { console.error(error); alert(error); }); _get_northstar_version_number(state); return; } // Update northstar if it is outdated. if (state.northstar_state === NorthstarState.MUST_UPDATE) { // Updating is the same as installing, simply overwrites the existing files let install_northstar_result = invoke("install_northstar_caller", { gamePath: state.game_path, northstarPackageName: ReleaseCanal.RELEASE }); state.northstar_state = NorthstarState.UPDATING; await install_northstar_result.then((message) => { console.log(message); }) .catch((error) => { console.error(error); alert(error); }); _get_northstar_version_number(state); return; } // Game is ready to play if (state.northstar_state === NorthstarState.READY_TO_PLAY) { // Show an error message if Origin is not running. if (!state.origin_is_running) { ElNotification({ title: 'Origin is not running', message: "Northstar cannot launch while you're not authenticated with Origin.", type: 'warning', position: 'bottom-right' }); // If Origin isn't running, end here return; } let game_install = { game_path: state.game_path, install_type: state.install_type } as GameInstall; await invoke("launch_northstar_caller", { gameInstall: game_install }) .then((message) => { console.log(message); // NorthstarState.RUNNING }) .catch((error) => { console.error(error); alert(error); }); return; } } } }); /** * This is called when application root component has been mounted. * It invokes all Rust methods that are needed to initialize UI. */ async function _initializeApp(state: any) { // @ts-ignore const result: GameInstall = await invoke("find_game_install_location_caller") .catch((err) => { // Gamepath not found or other error console.error(err); alert(err); }); state.game_path = result.game_path; state.install_type = result.install_type as InstallType; // Check installed Northstar version if found await _get_northstar_version_number(state); } // TODO async function _checkForFlightCoreUpdates(state: any) { // Get version number let version_number_string = await invoke("get_version_number") as string; // Check if up-to-date let flightcore_is_outdated = await invoke("check_is_flightcore_outdated_caller") as boolean; } /** * This registers callbacks listening to events from Rust-backend. * Those events include Origin and Northstar running state. */ function _initializeListeners(state: any) { listen("origin-running-ping", function (evt: TauriEvent) { state.origin_is_running = evt.payload as boolean; }); listen("northstar-running-ping", function (evt: TauriEvent) { state.northstar_is_running = evt.payload as boolean; }); } /** * This retrieves Northstar version tag, and stores it in application * state, for it to be displayed in UI. */ async function _get_northstar_version_number(state: any) { let northstar_version_number: string = await invoke("get_northstar_version_number_caller", { gamePath: state.game_path }); if (northstar_version_number && northstar_version_number.length > 0) { state.installed_northstar_version = northstar_version_number; state.northstar_state = NorthstarState.READY_TO_PLAY; await invoke("check_is_northstar_outdated", { gamePath: state.game_path, northstarPackageName: ReleaseCanal.RELEASE }) .then((message) => { if (message) { state.northstar_state = NorthstarState.MUST_UPDATE; } }) .catch((error) => { console.error(error); alert(error); }); } }