//! This module deals with handling things around Northstar such as //! - getting version number pub mod install; pub mod profile; use crate::util::check_ea_app_or_origin_running; use crate::{constants::CORE_MODS, platform_specific::get_host_os, GameInstall, InstallType}; use crate::{NorthstarThunderstoreRelease, NorthstarThunderstoreReleaseWrapper}; use anyhow::anyhow; /// Gets list of available Northstar versions from Thunderstore #[tauri::command] pub async fn get_available_northstar_versions( ) -> Result, ()> { let northstar_package_name = "Northstar"; let index = thermite::api::get_package_index().unwrap().to_vec(); let nsmod = index .iter() .find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase()) .ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???")) .unwrap(); let mut releases: Vec = vec![]; for (_version_string, nsmod_version_obj) in nsmod.versions.iter() { let current_elem = NorthstarThunderstoreRelease { package: nsmod_version_obj.name.clone(), version: nsmod_version_obj.version.clone(), }; let current_elem_wrapped = NorthstarThunderstoreReleaseWrapper { label: format!( "{} v{}", nsmod_version_obj.name.clone(), nsmod_version_obj.version.clone() ), value: current_elem, }; releases.push(current_elem_wrapped); } releases.sort_by(|a, b| { // Parse version number let a_ver = semver::Version::parse(&a.value.version).unwrap(); let b_ver = semver::Version::parse(&b.value.version).unwrap(); b_ver.partial_cmp(&a_ver).unwrap() // Sort newest first }); Ok(releases) } /// Checks if installed Northstar version is up-to-date /// false -> Northstar install is up-to-date /// true -> Northstar install is outdated #[tauri::command] pub async fn check_is_northstar_outdated( game_install: GameInstall, northstar_package_name: Option, ) -> Result { let northstar_package_name = match northstar_package_name { Some(northstar_package_name) => { if northstar_package_name.len() <= 1 { "Northstar".to_string() } else { northstar_package_name } } None => "Northstar".to_string(), }; let index = match thermite::api::get_package_index() { Ok(res) => res.to_vec(), Err(err) => return Err(format!("Couldn't check if Northstar up-to-date: {err}")), }; let nmod = index .iter() .find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase()) .expect("Couldn't find Northstar on thunderstore???"); // .ok_or_else(|| anyhow!("Couldn't find Northstar on thunderstore???"))?; let version_number = match get_northstar_version_number(game_install) { Ok(version_number) => version_number, Err(err) => { log::warn!("{}", err); // If we fail to get new version just assume we are up-to-date return Err(err); } }; // Release candidate version numbers are different between `mods.json` and Thunderstore let version_number = crate::util::convert_release_candidate_number(version_number); if version_number != nmod.latest { log::info!("Installed Northstar version outdated"); Ok(true) } else { log::info!("Installed Northstar version up-to-date"); Ok(false) } } /// Check version number of a mod pub fn check_mod_version_number(path_to_mod_folder: &str) -> Result { let data = std::fs::read_to_string(format!("{path_to_mod_folder}/mod.json"))?; let parsed_json: serde_json::Value = serde_json::from_str(&data)?; let mod_version_number = match parsed_json.get("Version").and_then(|value| value.as_str()) { Some(version_number) => version_number, None => return Err(anyhow!("No version number found")), }; log::info!("{}", mod_version_number); Ok(mod_version_number.to_string()) } /// Returns the current Northstar version number as a string #[tauri::command] pub fn get_northstar_version_number(game_install: GameInstall) -> Result { log::info!("{}", game_install.game_path); // TODO: // Check if NorthstarLauncher.exe exists and check its version number let initial_version_number = match check_mod_version_number(&format!( "{}/{}/mods/{}", game_install.game_path, game_install.profile, CORE_MODS[0] )) { Ok(version_number) => version_number, Err(err) => return Err(err.to_string()), }; for core_mod in CORE_MODS { let current_version_number = match check_mod_version_number(&format!( "{}/{}/mods/{}", game_install.game_path, game_install.profile, core_mod )) { Ok(version_number) => version_number, Err(err) => return Err(err.to_string()), }; if current_version_number != initial_version_number { // We have a version number mismatch return Err("Found version number mismatch".to_string()); } } log::info!("All mods same version"); Ok(initial_version_number) } /// Launches Northstar #[tauri::command] pub fn launch_northstar( game_install: GameInstall, launch_via_steam: Option, bypass_checks: Option, ) -> Result { dbg!(game_install.clone()); let launch_via_steam = launch_via_steam.unwrap_or(false); if launch_via_steam { return launch_northstar_steam(game_install); } let host_os = get_host_os(); // Explicitly fail early certain (currently) unsupported install setups if host_os != "windows" { if !matches!(game_install.install_type, InstallType::STEAM) { return Err(format!( "Not yet implemented for \"{}\" with Titanfall2 installed via \"{:?}\"", get_host_os(), game_install.install_type )); } return launch_northstar_steam(game_install); } let bypass_checks = bypass_checks.unwrap_or(false); // Only check guards if bypassing checks is not enabled if !bypass_checks { // Some safety checks before, should have more in the future if get_northstar_version_number(game_install.clone()).is_err() { return Err(anyhow!("Not all checks were met").to_string()); } // Require EA App or Origin to be running to launch Northstar let ea_app_is_running = check_ea_app_or_origin_running(); if !ea_app_is_running { return Err( anyhow!("EA App not running, start EA App before launching Northstar").to_string(), ); } } // Switch to Titanfall2 directory for launching // NorthstarLauncher.exe expects to be run from that folder if std::env::set_current_dir(game_install.game_path.clone()).is_err() { // We failed to get to Titanfall2 directory return Err(anyhow!("Couldn't access Titanfall2 directory").to_string()); } // Only Windows with Steam or Origin are supported at the moment if host_os == "windows" && (matches!(game_install.install_type, InstallType::STEAM) || matches!(game_install.install_type, InstallType::ORIGIN) || matches!(game_install.install_type, InstallType::UNKNOWN)) { let ns_exe_path = format!("{}/NorthstarLauncher.exe", game_install.game_path); let ns_profile_arg = format!("-profile={}", game_install.profile); let _output = std::process::Command::new("C:\\Windows\\System32\\cmd.exe") .args(["/C", "start", "", &ns_exe_path, &ns_profile_arg]) .spawn() .expect("failed to execute process"); return Ok("Launched game".to_string()); } Err(format!( "Not yet implemented for {:?} on {}", game_install.install_type, get_host_os() )) } /// Prepare Northstar and Launch through Steam using the Browser Protocol pub fn launch_northstar_steam(game_install: GameInstall) -> Result { if !matches!(game_install.install_type, InstallType::STEAM) { return Err("Titanfall2 was not installed via Steam".to_string()); } match steamlocate::SteamDir::locate() { Some(mut steamdir) => { if get_host_os() != "windows" { match steamdir.compat_tool(&thermite::TITANFALL2_STEAM_ID) { Some(_) => {} None => { return Err( "Titanfall2 was not configured to use a compatibility tool".to_string() ); } } } } None => { return Err("Couldn't access Titanfall2 directory".to_string()); } } // Switch to Titanfall2 directory to set everything up if std::env::set_current_dir(game_install.game_path).is_err() { // We failed to get to Titanfall2 directory return Err("Couldn't access Titanfall2 directory".to_string()); } match open::that(format!( "steam://run/{}//-profile={} --northstar/", thermite::TITANFALL2_STEAM_ID, game_install.profile )) { Ok(()) => Ok("Started game".to_string()), Err(_err) => Err("Failed to launch Titanfall 2 via Steam".to_string()), } }