//! This module deals with handling things around Northstar such as //! - getting version number pub mod install; pub mod profile; use crate::util::check_ea_app_or_origin_running; use crate::{ constants::{CORE_MODS, TITANFALL2_STEAM_ID, VALID_NORTHSTAR_PROTON_BUILDS}, get_host_os, GameInstall, InstallType, }; use anyhow::anyhow; /// Check version number of a mod pub fn check_mod_version_number(path_to_mod_folder: &str) -> Result { let data = std::fs::read_to_string(format!("{path_to_mod_folder}/mod.json"))?; let parsed_json: serde_json::Value = serde_json::from_str(&data)?; let mod_version_number = match parsed_json.get("Version").and_then(|value| value.as_str()) { Some(version_number) => version_number, None => return Err(anyhow!("No version number found")), }; log::info!("{}", mod_version_number); Ok(mod_version_number.to_string()) } /// Returns the current Northstar version number as a string #[tauri::command] pub fn get_northstar_version_number(game_install: GameInstall) -> Result { log::info!("{}", game_install.game_path); // TODO: // Check if NorthstarLauncher.exe exists and check its version number let initial_version_number = match check_mod_version_number(&format!( "{}/{}/mods/{}", game_install.game_path, game_install.profile, CORE_MODS[0] )) { Ok(version_number) => version_number, Err(err) => return Err(err.to_string()), }; for core_mod in CORE_MODS { let current_version_number = match check_mod_version_number(&format!( "{}/{}/mods/{}", game_install.game_path, game_install.profile, core_mod )) { Ok(version_number) => version_number, Err(err) => return Err(err.to_string()), }; if current_version_number != initial_version_number { // We have a version number mismatch return Err("Found version number mismatch".to_string()); } } log::info!("All mods same version"); Ok(initial_version_number) } /// Launches Northstar #[tauri::command] pub fn launch_northstar( game_install: GameInstall, bypass_checks: Option, ) -> Result { dbg!(game_install.clone()); let host_os = get_host_os(); // Explicitly fail early certain (currently) unsupported install setups if host_os != "windows" { if !matches!(game_install.install_type, InstallType::STEAM) { return Err(format!( "Not yet implemented for \"{}\" with Titanfall2 installed via \"{:?}\"", get_host_os(), game_install.install_type )); } return launch_northstar_steam(game_install, bypass_checks); } let bypass_checks = bypass_checks.unwrap_or(false); // Only check guards if bypassing checks is not enabled if !bypass_checks { // Some safety checks before, should have more in the future if get_northstar_version_number(game_install.clone()).is_err() { return Err(anyhow!("Not all checks were met").to_string()); } // Require EA App or Origin to be running to launch Northstar let ea_app_is_running = check_ea_app_or_origin_running(); if !ea_app_is_running { return Err( anyhow!("EA App not running, start EA App before launching Northstar").to_string(), ); } } // Switch to Titanfall2 directory for launching // NorthstarLauncher.exe expects to be run from that folder if std::env::set_current_dir(game_install.game_path.clone()).is_err() { // We failed to get to Titanfall2 directory return Err(anyhow!("Couldn't access Titanfall2 directory").to_string()); } // Only Windows with Steam or Origin are supported at the moment if host_os == "windows" && (matches!(game_install.install_type, InstallType::STEAM) || matches!(game_install.install_type, InstallType::ORIGIN) || matches!(game_install.install_type, InstallType::UNKNOWN)) { let ns_exe_path = format!("{}/NorthstarLauncher.exe", game_install.game_path); let ns_profile_arg = format!("-profile={}", game_install.profile); let _output = std::process::Command::new("C:\\Windows\\System32\\cmd.exe") .args(["/C", "start", "", &ns_exe_path, &ns_profile_arg]) .spawn() .expect("failed to execute process"); return Ok("Launched game".to_string()); } Err(format!( "Not yet implemented for {:?} on {}", game_install.install_type, get_host_os() )) } /// Prepare Northstar and Launch through Steam using the Browser Protocol #[tauri::command] pub fn launch_northstar_steam( game_install: GameInstall, _bypass_checks: Option, ) -> Result { if !matches!(game_install.install_type, InstallType::STEAM) { return Err("Titanfall2 was not installed via Steam".to_string()); } match steamlocate::SteamDir::locate() { Some(mut steamdir) => { if get_host_os() != "windows" { let titanfall2_steamid: u32 = TITANFALL2_STEAM_ID.parse().unwrap(); match steamdir.compat_tool(&titanfall2_steamid) { Some(compat) => { if !VALID_NORTHSTAR_PROTON_BUILDS .contains(&compat.clone().name.unwrap().as_str()) { return Err( "Titanfall2 was not configured to use a valid version of NorthstarProton or GE-Proton".to_string(), ); } } None => { return Err( "Titanfall2 was not configured to use a compatibility tool".to_string() ); } } } } None => { return Err("Couldn't access Titanfall2 directory".to_string()); } } // Switch to Titanfall2 directory to set everything up if std::env::set_current_dir(game_install.game_path).is_err() { // We failed to get to Titanfall2 directory return Err("Couldn't access Titanfall2 directory".to_string()); } match open::that(format!( "steam://run/{}//-profile={} --northstar/", TITANFALL2_STEAM_ID, game_install.profile )) { Ok(()) => Ok("Started game".to_string()), Err(_err) => Err("Failed to launch Titanfall 2 via Steam".to_string()), } }