use anyhow::Result; use serde::{Deserialize, Serialize}; use std::time::Duration; use std::{cell::RefCell, time::Instant}; use ts_rs::TS; use crate::constants::TITANFALL2_STEAM_ID; use crate::{util::extract, GameInstall, InstallType}; #[cfg(target_os = "windows")] use crate::platform_specific::windows; #[derive(Serialize, Deserialize, Debug, Clone, TS)] #[ts(export)] enum InstallState { Downloading, Extracting, Done, } #[derive(Serialize, Deserialize, Debug, Clone, TS)] #[ts(export)] struct InstallProgress { current_downloaded: u64, total_size: u64, state: InstallState, } /// Copied from `papa` source code and modified ///Install N* from the provided mod /// ///Checks cache, else downloads the latest version async fn do_install( window: tauri::Window, nmod: &thermite::model::ModVersion, game_path: &std::path::Path, ) -> Result<()> { let filename = format!("northstar-{}.zip", nmod.version); let download_directory = format!("{}/___flightcore-temp-download-dir/", game_path.display()); std::fs::create_dir_all(download_directory.clone())?; let download_path = format!("{}/{}", download_directory, filename); log::info!("Download path: {download_path}"); let last_emit = RefCell::new(Instant::now()); // Keep track of the last time a signal was emitted let nfile = thermite::core::manage::download_file_with_progress( &nmod.url, download_path, |delta, current, total| { if delta != 0 { // Only emit a signal once every 100ms // This way we don't bombard the frontend with events on fast download speeds let time_since_last_emit = Instant::now().duration_since(*last_emit.borrow()); if time_since_last_emit >= Duration::from_millis(100) { window .emit( "northstar-install-download-progress", InstallProgress { current_downloaded: current, total_size: total, state: InstallState::Downloading, }, ) .unwrap(); *last_emit.borrow_mut() = Instant::now(); } } }, ) .unwrap(); window .emit( "northstar-install-download-progress", InstallProgress { current_downloaded: 0, total_size: 0, state: InstallState::Extracting, }, ) .unwrap(); log::info!("Extracting Northstar..."); extract(nfile, game_path)?; // Delete old copy log::info!("Delete temp folder again"); std::fs::remove_dir_all(download_directory).unwrap(); log::info!("Done installing Northstar!"); window .emit( "northstar-install-download-progress", InstallProgress { current_downloaded: 0, total_size: 0, state: InstallState::Done, }, ) .unwrap(); Ok(()) } pub async fn install_northstar( window: tauri::Window, game_path: &str, northstar_package_name: String, version_number: Option, ) -> Result { let index = thermite::api::get_package_index().unwrap().to_vec(); let nmod = index .iter() .find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase()) .ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???")) .unwrap(); // Use passed version or latest if no version was passed let version = version_number.as_ref().unwrap_or(&nmod.latest); log::info!("Install path \"{}\"", game_path); match do_install( window, nmod.versions.get(version).unwrap(), std::path::Path::new(game_path), ) .await { Ok(_) => (), Err(err) => { if game_path .to_lowercase() .contains(&r#"C:\Program Files\"#.to_lowercase()) // default is `C:\Program Files\EA Games\Titanfall2` { return Err( "Cannot install to default EA App install path, please move Titanfall2 to a different install location.".to_string(), ); } else { return Err(err.to_string()); } } } Ok(nmod.latest.clone()) } /// Attempts to find the game install location pub fn find_game_install_location() -> Result { // Attempt parsing Steam library directly match steamlocate::SteamDir::locate() { Some(mut steamdir) => { let titanfall2_steamid = TITANFALL2_STEAM_ID.parse().unwrap(); match steamdir.app(&titanfall2_steamid) { Some(app) => { // println!("{:#?}", app); let game_install = GameInstall { game_path: app.path.to_str().unwrap().to_string(), install_type: InstallType::STEAM, }; return Ok(game_install); } None => log::info!("Couldn't locate Titanfall2 Steam install"), } } None => log::info!("Couldn't locate Steam on this computer!"), } // (On Windows only) try parsing Windows registry for Origin install path #[cfg(target_os = "windows")] match windows::origin_install_location_detection() { Ok(game_path) => { let game_install = GameInstall { game_path, install_type: InstallType::ORIGIN, }; return Ok(game_install); } Err(err) => { log::info!("{}", err); } }; Err("Could not auto-detect game install location! Please enter it manually.".to_string()) }