// This file contains various mod management functions use app::GameInstall; use app::get_enabled_mods; /// Set the status of a passed mod to enabled/disabled pub fn set_mod_enabled_status( game_install: GameInstall, mod_name: String, is_enabled: bool, ) -> Result<(), String> { let enabledmods_json_path = format!("{}/R2Northstar/enabledmods.json", game_install.game_path); // Parse JSON let mut res: serde_json::Value = get_enabled_mods(game_install)?; // Check if key exists if res.get(mod_name.clone()).is_none() { return Err("Value not found in enabledmod.json".to_string()); } // Update value res[mod_name] = serde_json::Value::Bool(is_enabled); // Save the JSON structure into the output file std::fs::write( enabledmods_json_path, serde_json::to_string_pretty(&res).unwrap(), ) .unwrap(); Ok(()) }