use crate::constants::BLACKLISTED_MODS; use crate::mod_management::{ delete_mod_folder, get_installed_mods_and_properties, ParsedThunderstoreModString, }; use crate::GameInstall; use crate::NorthstarMod; use anyhow::{anyhow, Result}; use serde::{Deserialize, Serialize}; use std::{io::Read, path::PathBuf}; #[derive(Serialize, Deserialize, Debug, Clone)] pub struct ModJson { #[serde(rename = "Name")] name: String, #[serde(rename = "ThunderstoreModString")] thunderstore_mod_string: Option, #[serde(rename = "Version")] version: Option, } /// Parses `manifest.json` for Thunderstore mod string fn parse_for_thunderstore_mod_string(nsmod_path: &str) -> Result { let manifest_json_path = format!("{}/manifest.json", nsmod_path); let ts_author_txt_path = format!("{}/thunderstore_author.txt", nsmod_path); // Check if `manifest.json` exists and parse let data = std::fs::read_to_string(manifest_json_path)?; let thunderstore_manifest: super::ThunderstoreManifest = json5::from_str(&data)?; // Check if `thunderstore_author.txt` exists and parse let mut file = std::fs::File::open(ts_author_txt_path)?; let mut thunderstore_author = String::new(); file.read_to_string(&mut thunderstore_author)?; // Build mod string let thunderstore_mod_string = format!( "{}-{}-{}", thunderstore_author, thunderstore_manifest.name, thunderstore_manifest.version_number ); Ok(thunderstore_mod_string) } /// Parse `mods` folder for installed mods. pub fn parse_installed_mods( game_install: &GameInstall, ) -> Result, anyhow::Error> { let ns_mods_folder = format!("{}/{}/mods/", game_install.game_path, game_install.profile); let paths = match std::fs::read_dir(ns_mods_folder) { Ok(paths) => paths, Err(_err) => return Err(anyhow!("No mods folder found")), }; let mut directories: Vec = Vec::new(); let mut mods: Vec = Vec::new(); // Get list of folders in `mods` directory for path in paths { log::info!("{path:?}"); let my_path = path.unwrap().path(); log::info!("{my_path:?}"); let md = std::fs::metadata(my_path.clone()).unwrap(); if md.is_dir() { directories.push(my_path); } } // Iterate over folders and check if they are Northstar mods for directory in directories { let directory_str = directory.to_str().unwrap().to_string(); // Check if mod.json exists let mod_json_path = format!("{}/mod.json", directory_str); if !std::path::Path::new(&mod_json_path).exists() { continue; } // Parse mod.json and get mod name // Read file into string and parse it let data = std::fs::read_to_string(mod_json_path.clone())?; let parsed_mod_json: ModJson = match json5::from_str(&data) { Ok(parsed_json) => parsed_json, Err(err) => { log::warn!("Failed parsing {} with {}", mod_json_path, err.to_string()); continue; } }; // Get Thunderstore mod string if it exists let thunderstore_mod_string = match parsed_mod_json.thunderstore_mod_string { // Attempt legacy method for getting Thunderstore string first Some(ts_mod_string) => Some(ts_mod_string), // Legacy method failed None => match parse_for_thunderstore_mod_string(&directory_str) { Ok(thunderstore_mod_string) => Some(thunderstore_mod_string), Err(_err) => None, }, }; // Get directory path let mod_directory = directory.to_str().unwrap().to_string(); let ns_mod = NorthstarMod { name: parsed_mod_json.name, version: parsed_mod_json.version, thunderstore_mod_string, enabled: false, // Placeholder directory: mod_directory, }; mods.push(ns_mod); } // Return found mod names Ok(mods) } /// Deletes all legacy packages that match in author and mod name /// regardless of version /// /// "legacy package" refers to a Thunderstore package installed into the `mods` folder /// by extracting Northstar mods contained inside and then adding `manifest.json` and `thunderstore_author.txt` /// to indicate which Thunderstore package they are part of pub fn delete_legacy_package_install( thunderstore_mod_string: &str, game_install: &GameInstall, ) -> Result<(), String> { let thunderstore_mod_string: ParsedThunderstoreModString = thunderstore_mod_string.parse().unwrap(); let found_installed_legacy_mods = match parse_installed_mods(game_install) { Ok(res) => res, Err(err) => return Err(err.to_string()), }; for legacy_mod in found_installed_legacy_mods { if legacy_mod.thunderstore_mod_string.is_none() { continue; // Not a thunderstore mod } let current_mod_ts_string: ParsedThunderstoreModString = legacy_mod .clone() .thunderstore_mod_string .unwrap() .parse() .unwrap(); if thunderstore_mod_string.author_name == current_mod_ts_string.author_name && thunderstore_mod_string.mod_name == current_mod_ts_string.mod_name { // They match, delete delete_mod_folder(&legacy_mod.directory)?; } } Ok(()) } /// Deletes all NorthstarMods related to a Thunderstore mod pub fn delete_thunderstore_mod( game_install: GameInstall, thunderstore_mod_string: String, ) -> Result<(), String> { // Prevent deleting core mod for core_ts_mod in BLACKLISTED_MODS { if thunderstore_mod_string == core_ts_mod { return Err(format!("Cannot remove core mod {thunderstore_mod_string}")); } } let parsed_ts_mod_string: ParsedThunderstoreModString = thunderstore_mod_string.parse().unwrap(); // Get installed mods let installed_ns_mods = get_installed_mods_and_properties(game_install)?; // List of mod folders to remove let mut mod_folders_to_remove: Vec = Vec::new(); // Get folder name based on Thundestore mod string for installed_ns_mod in installed_ns_mods { if installed_ns_mod.thunderstore_mod_string.is_none() { // Not a Thunderstore mod continue; } let installed_ns_mod_ts_string: ParsedThunderstoreModString = installed_ns_mod .thunderstore_mod_string .unwrap() .parse() .unwrap(); // Installed mod matches specified Thunderstore mod string if parsed_ts_mod_string.author_name == installed_ns_mod_ts_string.author_name && parsed_ts_mod_string.mod_name == installed_ns_mod_ts_string.mod_name { // Add folder to list of folder to remove mod_folders_to_remove.push(installed_ns_mod.directory); } } if mod_folders_to_remove.is_empty() { return Err(format!( "No mods removed as no Northstar mods matching {thunderstore_mod_string} were found to be installed." )); } // Delete given folders for mod_folder in mod_folders_to_remove { delete_mod_folder(&mod_folder)?; } Ok(()) }