use std::{cell::RefCell, env, fs, path::Path, time::Duration, time::Instant}; use anyhow::{anyhow, Context, Result}; mod northstar; pub mod constants; mod platform_specific; #[cfg(target_os = "windows")] use platform_specific::windows; #[cfg(target_os = "linux")] use platform_specific::linux; use serde::{Deserialize, Serialize}; use sysinfo::SystemExt; use tokio::time::sleep; use ts_rs::TS; use zip::ZipArchive; use northstar::get_northstar_version_number; use crate::constants::TITANFALL2_STEAM_ID; #[derive(Serialize, Deserialize, Debug, Clone)] pub enum InstallType { STEAM, ORIGIN, EAPLAY, UNKNOWN, } #[derive(Serialize, Deserialize, Debug, Clone)] pub struct GameInstall { pub game_path: String, pub install_type: InstallType, } #[derive(Serialize, Deserialize, Debug, Clone, TS)] #[ts(export)] pub struct NorthstarMod { pub name: String, pub version: Option, pub thunderstore_mod_string: Option, pub enabled: bool, pub directory: String, } #[derive(Serialize, Deserialize, Debug, Clone)] pub struct NorthstarServer { #[serde(rename = "playerCount")] pub player_count: i32, } #[derive(Serialize, Deserialize, Debug, Clone, TS)] #[ts(export)] pub enum InstallState { DOWNLOADING, EXTRACTING, DONE, } #[derive(Serialize, Deserialize, Debug, Clone, TS)] #[ts(export)] struct InstallProgress { current_downloaded: u64, total_size: u64, state: InstallState, } /// Check version number of a mod pub fn check_mod_version_number(path_to_mod_folder: &str) -> Result { // println!("{}", format!("{}/mod.json", path_to_mod_folder)); let data = std::fs::read_to_string(format!("{path_to_mod_folder}/mod.json"))?; let parsed_json: serde_json::Value = serde_json::from_str(&data)?; // println!("{}", parsed_json); let mod_version_number = match parsed_json.get("Version").and_then(|value| value.as_str()) { Some(version_number) => version_number, None => return Err(anyhow!("No version number found")), }; log::info!("{}", mod_version_number); Ok(mod_version_number.to_string()) } // I intend to add more linux related stuff to check here, so making a func // for now tho it only checks `ldd --version` // - salmon #[cfg(target_os = "linux")] pub fn linux_checks_librs() -> Result<(), String> { // Perform various checks in terms of Linux compatibility // Return early with error message if a check fails // check `ldd --version` to see if glibc is up to date for northstar proton let min_required_ldd_version = 2.33; let lddv = linux::check_glibc_v(); if lddv < min_required_ldd_version { return Err(format!( "GLIBC is not version {} or greater", min_required_ldd_version )); }; // All checks passed Ok(()) } /// Attempts to find the game install location pub fn find_game_install_location() -> Result { // Attempt parsing Steam library directly match steamlocate::SteamDir::locate() { Some(mut steamdir) => { let titanfall2_steamid = TITANFALL2_STEAM_ID.parse().unwrap(); match steamdir.app(&titanfall2_steamid) { Some(app) => { // println!("{:#?}", app); let game_install = GameInstall { game_path: app.path.to_str().unwrap().to_string(), install_type: InstallType::STEAM, }; return Ok(game_install); } None => log::info!("Couldn't locate Titanfall2 Steam install"), } } None => log::info!("Couldn't locate Steam on this computer!"), } // (On Windows only) try parsing Windows registry for Origin install path #[cfg(target_os = "windows")] match windows::origin_install_location_detection() { Ok(game_path) => { let game_install = GameInstall { game_path, install_type: InstallType::ORIGIN, }; return Ok(game_install); } Err(err) => { log::info!("{}", err); } }; Err("Could not auto-detect game install location! Please enter it manually.".to_string()) } /// Checks whether the provided path is a valid Titanfall2 gamepath by checking against a certain set of criteria pub fn check_is_valid_game_path(game_install_path: &str) -> Result<(), String> { let path_to_titanfall2_exe = format!("{game_install_path}/Titanfall2.exe"); let is_correct_game_path = std::path::Path::new(&path_to_titanfall2_exe).exists(); log::info!("Titanfall2.exe exists in path? {}", is_correct_game_path); // Exit early if wrong game path if !is_correct_game_path { return Err(format!("Incorrect game path \"{game_install_path}\"")); // Return error cause wrong game path } Ok(()) } /// Copied from `papa` source code and modified ///Extract N* zip file to target game path // fn extract(ctx: &Ctx, zip_file: File, target: &Path) -> Result<()> { fn extract(zip_file: std::fs::File, target: &std::path::Path) -> Result<()> { let mut archive = ZipArchive::new(&zip_file).context("Unable to open zip archive")?; for i in 0..archive.len() { let mut f = archive.by_index(i).unwrap(); //This should work fine for N* because the dir structure *should* always be the same if f.enclosed_name().unwrap().starts_with("Northstar") { let out = target.join( f.enclosed_name() .unwrap() .strip_prefix("Northstar") .unwrap(), ); if (*f.name()).ends_with('/') { log::info!("Create directory {}", f.name()); std::fs::create_dir_all(target.join(f.name())) .context("Unable to create directory")?; continue; } else if let Some(p) = out.parent() { std::fs::create_dir_all(p).context("Unable to create directory")?; } let mut outfile = std::fs::OpenOptions::new() .create(true) .write(true) .truncate(true) .open(&out)?; log::info!("Write file {}", out.display()); std::io::copy(&mut f, &mut outfile).context("Unable to write to file")?; } } Ok(()) } /// Copied from `papa` source code and modified ///Install N* from the provided mod /// ///Checks cache, else downloads the latest version async fn do_install( window: tauri::Window, nmod: &thermite::model::ModVersion, game_path: &std::path::Path, ) -> Result<()> { let filename = format!("northstar-{}.zip", nmod.version); let download_directory = format!("{}/___flightcore-temp-download-dir/", game_path.display()); std::fs::create_dir_all(download_directory.clone())?; let download_path = format!("{}/{}", download_directory, filename); log::info!("Download path: {download_path}"); let last_emit = RefCell::new(Instant::now()); // Keep track of the last time a signal was emitted let nfile = thermite::core::manage::download_file_with_progress( &nmod.url, download_path, |delta, current, total| { if delta != 0 { // Only emit a signal once every 100ms // This way we don't bombard the frontend with events on fast download speeds let time_since_last_emit = Instant::now().duration_since(*last_emit.borrow()); if time_since_last_emit >= Duration::from_millis(100) { window .emit( "northstar-install-download-progress", InstallProgress { current_downloaded: current, total_size: total, state: InstallState::DOWNLOADING, }, ) .unwrap(); *last_emit.borrow_mut() = Instant::now(); } } }, ) .unwrap(); window .emit( "northstar-install-download-progress", InstallProgress { current_downloaded: 0, total_size: 0, state: InstallState::EXTRACTING, }, ) .unwrap(); log::info!("Extracting Northstar..."); extract(nfile, game_path)?; // Delete old copy log::info!("Delete temp folder again"); std::fs::remove_dir_all(download_directory).unwrap(); log::info!("Done installing Northstar!"); window .emit( "northstar-install-download-progress", InstallProgress { current_downloaded: 0, total_size: 0, state: InstallState::DONE, }, ) .unwrap(); Ok(()) } pub async fn install_northstar( window: tauri::Window, game_path: &str, northstar_package_name: String, version_number: Option, ) -> Result { let index = thermite::api::get_package_index().unwrap().to_vec(); let nmod = index .iter() .find(|f| f.name.to_lowercase() == northstar_package_name.to_lowercase()) .ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???")) .unwrap(); // Use passed version or latest if no version was passed let version = version_number.as_ref().unwrap_or(&nmod.latest); log::info!("Install path \"{}\"", game_path); match do_install( window, nmod.versions.get(version).unwrap(), std::path::Path::new(game_path), ) .await { Ok(_) => (), Err(err) => { if game_path .to_lowercase() .contains(&r#"C:\Program Files\"#.to_lowercase()) // default is `C:\Program Files\EA Games\Titanfall2` { return Err( "Cannot install to default EA App install path, please move Titanfall2 to a different install location.".to_string(), ); } else { return Err(err.to_string()); } } } Ok(nmod.latest.clone()) } /// Returns identifier of host OS FlightCore is running on pub fn get_host_os() -> String { env::consts::OS.to_string() } pub fn launch_northstar( game_install: &GameInstall, bypass_checks: Option, ) -> Result { dbg!(game_install.clone()); let host_os = get_host_os(); // Explicitly fail early certain (currently) unsupported install setups if host_os != "windows" || !(matches!(game_install.install_type, InstallType::STEAM) || matches!(game_install.install_type, InstallType::ORIGIN) || matches!(game_install.install_type, InstallType::UNKNOWN)) { return Err(format!( "Not yet implemented for \"{}\" with Titanfall2 installed via \"{:?}\"", get_host_os(), game_install.install_type )); } let bypass_checks = bypass_checks.unwrap_or(false); // Only check guards if bypassing checks is not enabled if !bypass_checks { // Some safety checks before, should have more in the future if get_northstar_version_number(&game_install.game_path).is_err() { return Err(anyhow!("Not all checks were met").to_string()); } // Require Origin to be running to launch Northstar let origin_is_running = check_origin_running(); if !origin_is_running { return Err( anyhow!("Origin not running, start Origin before launching Northstar").to_string(), ); } } // Switch to Titanfall2 directory for launching // NorthstarLauncher.exe expects to be run from that folder if std::env::set_current_dir(game_install.game_path.clone()).is_err() { // We failed to get to Titanfall2 directory return Err(anyhow!("Couldn't access Titanfall2 directory").to_string()); } // Only Windows with Steam or Origin are supported at the moment if host_os == "windows" && (matches!(game_install.install_type, InstallType::STEAM) || matches!(game_install.install_type, InstallType::ORIGIN) || matches!(game_install.install_type, InstallType::UNKNOWN)) { let ns_exe_path = format!("{}/NorthstarLauncher.exe", game_install.game_path); let _output = std::process::Command::new("C:\\Windows\\System32\\cmd.exe") .args(["/C", "start", "", &ns_exe_path]) .spawn() .expect("failed to execute process"); return Ok("Launched game".to_string()); } Err(format!( "Not yet implemented for {:?} on {}", game_install.install_type, get_host_os() )) } /// Prepare Northstar and Launch through Steam using the Browser Protocol pub fn launch_northstar_steam( game_install: &GameInstall, _bypass_checks: Option, ) -> Result { if !matches!(game_install.install_type, InstallType::STEAM) { return Err("Titanfall2 was not installed via Steam".to_string()); } match steamlocate::SteamDir::locate() { Some(mut steamdir) => { if get_host_os() != "windows" { let titanfall2_steamid: u32 = TITANFALL2_STEAM_ID.parse().unwrap(); match steamdir.compat_tool(&titanfall2_steamid) { Some(compat) => { if !compat .name .clone() .unwrap() .to_ascii_lowercase() .contains("northstarproton") { return Err( "Titanfall2 was not configured to use NorthstarProton".to_string() ); } } None => { return Err( "Titanfall2 was not configured to use a compatibility tool".to_string() ); } } } } None => { return Err("Couldn't access Titanfall2 directory".to_string()); } } // Switch to Titanfall2 directory to set everything up if std::env::set_current_dir(game_install.game_path.clone()).is_err() { // We failed to get to Titanfall2 directory return Err("Couldn't access Titanfall2 directory".to_string()); } let run_northstar = "run_northstar.txt"; let run_northstar_bak = "run_northstar.txt.bak"; if Path::new(run_northstar).exists() { // rename should ovewrite existing files fs::rename(run_northstar, run_northstar_bak).unwrap(); } // Passing arguments gives users a prompt, so we use run_northstar.txt fs::write(run_northstar, b"1").unwrap(); let retval = match open::that(format!("steam://run/{}/", TITANFALL2_STEAM_ID)) { Ok(()) => Ok("Started game".to_string()), Err(_err) => Err("Failed to launch Titanfall 2 via Steam".to_string()), }; let is_err = retval.is_err(); // Handle the rest in the backround tauri::async_runtime::spawn(async move { // Starting the EA app and Titanfall might take a good minute or three let mut wait_countdown = 60 * 3; while wait_countdown > 0 && !check_northstar_running() && !is_err { sleep(Duration::from_millis(1000)).await; wait_countdown -= 1; } // Northstar may be running, but it may not have loaded the file yet sleep(Duration::from_millis(2000)).await; // intentionally ignore Result let _ = fs::remove_file(run_northstar); if Path::new(run_northstar_bak).exists() { fs::rename(run_northstar_bak, run_northstar).unwrap(); } }); retval } pub fn check_origin_running() -> bool { let s = sysinfo::System::new_all(); let x = s.processes_by_name("Origin.exe").next().is_some() || s.processes_by_name("EADesktop.exe").next().is_some(); x } /// Checks if Northstar process is running pub fn check_northstar_running() -> bool { let s = sysinfo::System::new_all(); let x = s .processes_by_name("NorthstarLauncher.exe") .next() .is_some() || s.processes_by_name("Titanfall2.exe").next().is_some(); x }