use anyhow::{anyhow, Context, Result}; use powershell_script::PsScriptBuilder; use regex::Regex; use serde::{Deserialize, Serialize}; use zip::ZipArchive; #[derive(Serialize, Deserialize, Debug)] pub enum InstallType { STEAM, ORIGIN, EAPLAY, UNKNOWN, } #[derive(Serialize, Deserialize, Debug)] pub struct GameInstall { game_path: String, install_type: InstallType, } /// Check version number of a mod pub fn check_mod_version_number(path_to_mod_folder: String) -> Result { // println!("{}", format!("{}/mod.json", path_to_mod_folder)); let data = std::fs::read_to_string(format!("{}/mod.json", path_to_mod_folder))?; let parsed_json: serde_json::Value = serde_json::from_str(&data)?; // println!("{}", parsed_json); let mod_version_number = match parsed_json.get("Version").and_then(|value| value.as_str()) { Some(version_number) => version_number, None => return Err(anyhow!("No version number found")), }; println!("{}", mod_version_number); Ok(mod_version_number.to_string()) } #[cfg(target_os = "windows")] /// Runs a powershell command and parses output to get Titanfall2 install location on Origin fn windows_origin_install_location_detection() -> Result { dbg!(); // Run PowerShell command to get Titanfall2 Origin install path let ps = PsScriptBuilder::new() .no_profile(true) .non_interactive(true) .hidden(false) .print_commands(false) .build(); let output = ps.run(r#"Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ -Name "Install Dir""#).unwrap(); // Get command output as string let string = output.stdout().unwrap(); // Regex the result out and return value accordingly let regex = Regex::new(r"(?m)Install Dir.+: (.+)\r\n").unwrap(); let mut result = regex.captures_iter(&string); match result.next() { Some(mat) => { let game_path = mat.get(1).map_or("", |m| m.as_str()); println!("{}", game_path); match check_is_valid_game_path(game_path) { Ok(()) => return Ok(game_path.to_owned()), Err(err) => Err(err), } } None => Err(anyhow!("No Origin install path found")), } } /// Attempts to find the game install location pub fn find_game_install_location() -> Result { // Attempt parsing Steam library directly match steamlocate::SteamDir::locate() { Some(mut steamdir) => { let titanfall2_steamid = 1237970; match steamdir.app(&titanfall2_steamid) { Some(app) => { // println!("{:#?}", app); let game_install = GameInstall { game_path: app.path.to_str().unwrap().to_string(), install_type: InstallType::STEAM, }; return Ok(game_install); } None => println!("Couldn't locate Titanfall2"), } } None => println!("Couldn't locate Steam on this computer!"), } // (On Windows only) try parsing Windows registry for Origin install path #[cfg(target_os = "windows")] match windows_origin_install_location_detection() { Ok(game_path) => { let game_install = GameInstall { game_path: game_path, install_type: InstallType::ORIGIN, }; return Ok(game_install); } Err(err) => { println!("{}", err); } }; Err(anyhow!( "Could not auto-detect game install location! Please enter it manually." )) } /// Returns the current Northstar version number as a string pub fn get_northstar_version_number(game_path: String) -> Result { println!("{}", game_path); // println!("{:?}", install_type); // TODO: // Check if NorthstarLauncher.exe exists and check its version number let profile_folder = "R2Northstar"; let core_mods = [ "Northstar.Client", "Northstar.Custom", "Northstar.CustomServers", ]; let initial_version_number = match check_mod_version_number(format!( "{}/{}/mods/{}", game_path, profile_folder, core_mods[0] )) { Ok(version_number) => version_number, Err(err) => return Err(err), }; for core_mod in core_mods { let current_version_number = match check_mod_version_number(format!( "{}/{}/mods/{}", game_path, profile_folder, core_mod )) { Ok(version_number) => version_number, Err(err) => return Err(err), }; if current_version_number != initial_version_number { // We have a version number mismatch return Err(anyhow!("Found version number mismatch")); } } println!("All mods same version"); Ok(initial_version_number) } /// Checks whether the provided path is a valid Titanfall2 gamepath by checking against a certain set of criteria pub fn check_is_valid_game_path(game_install_path: &str) -> Result<(), anyhow::Error> { let path_to_titanfall2_exe = format!("{}/Titanfall2.exe", game_install_path); let is_correct_game_path = std::path::Path::new(&path_to_titanfall2_exe).exists(); println!("Titanfall2.exe exists in path? {}", is_correct_game_path); // Exit early if wrong game path if !is_correct_game_path { return Err(anyhow!("Incorrect game path \"{}\"", game_install_path)); // Return error cause wrong game path } Ok(()) } /// Copied from `papa` source code and modified ///Extract N* zip file to target game path // fn extract(ctx: &Ctx, zip_file: File, target: &Path) -> Result<()> { fn extract(zip_file: std::fs::File, target: &std::path::Path) -> Result<()> { let mut archive = ZipArchive::new(&zip_file).context("Unable to open zip archive")?; for i in 0..archive.len() { let mut f = archive.by_index(i).unwrap(); //This should work fine for N* because the dir structure *should* always be the same if f.enclosed_name().unwrap().starts_with("Northstar") { let out = target.join( f.enclosed_name() .unwrap() .strip_prefix("Northstar") .unwrap(), ); if (*f.name()).ends_with('/') { println!("Create directory {}", f.name()); std::fs::create_dir_all(target.join(f.name())) .context("Unable to create directory")?; continue; } else if let Some(p) = out.parent() { std::fs::create_dir_all(&p).context("Unable to create directory")?; } let mut outfile = std::fs::OpenOptions::new() .create(true) .write(true) .truncate(true) .open(&out)?; println!("Write file {}", out.display()); std::io::copy(&mut f, &mut outfile).context("Unable to write to file")?; } } Ok(()) } /// Copied from `papa` source code and modified ///Install N* from the provided mod /// ///Checks cache, else downloads the latest version async fn do_install(nmod: &thermite::model::Mod, game_path: &std::path::Path) -> Result<()> { let filename = format!("northstar-{}.zip", nmod.version); let download_directory = format!("{}/___flightcore-temp-download-dir/", game_path.display()); std::fs::create_dir_all(download_directory.clone())?; let download_path = format!("{}/{}", download_directory.clone(), filename); println!("{}", download_path); let nfile = thermite::core::actions::download_file(&nmod.url, download_path) .await .unwrap(); println!("Extracting Northstar..."); extract(nfile, game_path)?; // Delete old copy println!("Delete temp folder again"); std::fs::remove_dir_all(download_directory).unwrap(); println!("Done!"); Ok(()) } pub async fn install_northstar(game_path: &str) -> Result { let index = thermite::api::get_package_index().await.unwrap().to_vec(); let nmod = index .iter() .find(|f| f.name.to_lowercase() == "northstar") .ok_or_else(|| panic!("Couldn't find Northstar on thunderstore???")) .unwrap(); do_install(nmod, std::path::Path::new(game_path)) .await .unwrap(); Ok(nmod.version.clone()) }