Age | Commit message (Collapse) | Author |
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Helps with diff when adding more values later
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* feat: Add button to copy release note to clipboard
Adds a button to dev view to copy the generated release notes to clip
board
* feat: Copy to clipboard after generating
release notes
This saves an extra step when doing releases
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This allows for later extending for installing in the appropriate profile
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to DevView
Kills `NorthstarLauncher.exe` and `Titanfall2.exe` processes.
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We pass the `GameInstall` object to backend on most calls, yet we store the parameters individually in frontend.
This PR resolves that by storing the whole object instead of individual parameters, simplifying a lot of the code that calls the backend.
* chore: Store game_path and install_type as GameInstall in store
* Add missed uses of old attributes
* fix: Update missed attribute in DevView
* fix: Update missed attribute in SettingsView
* refactor: Update functions to use new object
in RepairView
* Initialize game_install as empty object
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Co-authored-by: GeckoEidechse <gecko.eidechse+git@pm.me>
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Adds logic to install, remove, and check existing install of NorthstarProton.
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In most cases after fetching tags one wants to generate release notes
for the two newest. This change saves another click by just running the
function directly afterwards.
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In preparation for Northstar releasing merged Mod Settings mod
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* feat: add isThunderstoreModOutdated method to utils
* feat: display a badge on menu if there are some outdated thunderstore mods
* feat: always display outdated mods first
* feat: fetch Thunderstore mods on mods view mount
To display the count of outdated Thunderstore mods on mods main
page, we need to fetch them.
* style: Update src-vue/src/components/ModsMenu.vue
* style: Update src-vue/src/utils/thunderstore/version.ts
* style: Update src-vue/src/views/mods/ThunderstoreModsView.vue
* docs: improve outdated mods comment
* docs: add comment regarding versions ordering
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* fix: don't show deprecated mods
* feat: add setting to settings view
* feat: display deprecated mod cards in red
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* refactor: Change error message to mention EA App
instead of Origin
* refactor: Rename function to refer to EA App
* refactor: Rename function to mention EA and Origin
* style: Fix formatting
* refactor: Update translation text to EA App
* refactor: Change emit name to EA App
instead of Origin
* docs: Update comment to mention EA App
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* refactor: Move LocalModCard into own Vue component
This is in preparation of overhauling the local mods interface
* style: Fix indentation
* fix: Remove unused property
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* feat: WIP code to install launcher from git main
Works but needs some more cleanup still
* fix: Formatting
* fix: Address clippy errors
* refactor: Move `install_git_main` to own source
file
* fix: Remove unnecessary `pub`
* docs: Update comments
* refactor: Move API URL to constants
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* feat: Enable fuzzy search for Thunderstore mods
* feat: Enable fuzzy search for pull requests
* refactor: Move filter into own util file
* docs: Add comment explaining function in detail
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Adds a button to DevView that allows installing older Northstar versions from Thunderstore
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* style: Add/remove spaces where applicable
* style: Add missing newlines
* style: Fix indentation
* style: Add newlines between CSS classes
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* feat: Add button to open Titanfall2 folder
* feat: Add English localisation
* feat: Add German localisation
* chore: Add placeholder French translation
while waiting for translators
* feat: add French localization
* fix: Use append slot for button
This way there input field has a consistent size
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Co-authored-by: Remy Raes <contact@remyraes.com>
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This way it's a bit easier to tell which Thunderstore mod a local mod is
from
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* feat: Allow selecting project
to generate release notes for
* fix: Add missing TypeScript bindings
* feat: Pass project to backend on tag compare
* fix: Check for unsupported project
* feat: Allow fetching tags from Northstar repo
* fix: Formatting and fixing typo
* feat: Copy over Northstar release note generation
from previous PR
* refactor: Use Tag struct instead of string
Allows for extendability in the future
* fix: Use proper user-agent for web request
* fix: Remove debug log prints
* refactor: Use separete function for FlightCore
release note generation
One function for each FlightCore and Northstar
* feat: Make CommitAuthor optional
to deal with rebase commits that don't have a PR linked
* fix: Address clippy issues
* fix: Remove debug prints
* docs: Add comments
* refactor: Move import to top of source file
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* refactor: Move release note generator to bottom
It takes up a lot of space and generally isn't used as often as other
buttons
* refactor: Move mod install further down
Generally isn't used as often as other buttons
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Update regex to match new release notes format to open PR links in external browser
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* feat: Translate repair view notifications
* feat: Add missing localization entries
* feat: Add missing German localization entries
* fix: Wording in German translation
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* chore: Bump libthermite to 0.5.3
This adds a change needed for making progressbar work on dowload
* wip: First attempt at showing download progress
Simply prints it to JavaScript console for now
* feat: Emit download progress at most every 250ms
If we spam emit too much we use a lot of extra resources, slowing down
the actual download
* feat: Initial messages for extracting
* feat: Add install state enum
* refactor: Change payload to current + total size
downloaded
* fix: Remove extra emit
* fix: Remove extra emit
* refactor: Rename struct
* refactor: Move struct to top of file
* feat: Add TypeScript bindings
* feat: Add console logs for printing state for now
* fix: Remove duplicate identifier
* feat: Initial progressbar in frontend
* fix: Remove event listener added for debugging
* feat: Display status and downloaded bytes
* feat: Set loading bar to indeterminate on extract
* fix: Phrasing in comment
* feat: Add i18n for progress state
* refactor: Adjust control flow
do not show downloaded size anymore during extraction
* fix: Manually specify progressbar size
* fix: Update download progress every 100ms
instead of 250ms
Gives impression of faster / more fluent download.
* feat: layout does not move when progress bar is hidden
* feat: fix progress bar width to 200px
* refactor: put services container in a flex container, for it not to overlap play button
* refactor: export progress bar to dedicated component file
* refactor: Update status first outside of branch
* fix: Proper typing of event payload
* fix: Do not assign to unused variable
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Co-authored-by: Rémy Raes <contact@remyraes.com>
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* feat: wrap ElNotification class in a showNotification method
* refactor: replace notification invocations in mod views
* feat: add 'info' type to showNotification method
* refactor: replace notification invocations in repair view
* refactor: replace notification invocations in settings view
* refactor: replace notification invocations in developer view
* feat: showNotification method now returns a NotificationHandle
* feat: showNotification has a duration argument
* refactor: replace notification invocations in pull requests module
* refactor: replace notification invocation in repair view
* refactor: replace notification invocations in UI store
* refactor: remove unused import from play view
* refactor: use showErrorNotification method to wrap up error display
* fix: add missing showErrorNotification imports
* style: format code
* style: format ThunderstoreModCard.vue
* style: format pull_requests.ts
* style: format SettingsView.vue
* style: format RepairView.vue
* style: format DeveloperView.vue
* refactor: remove useless import
* refactor: add missing showErrorNotification invocation
* feat: showErrorNotification has an optional title argument
* style: format LocalModsView.vue
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* feat: Add ability to launch via Steam
* document what get_titanfall_proton() does
* revert explicit use of newly imported Path
* Format source code to pass CI
* Use new steamlocate compat_tool helper
* cargo fmt
* fix: Address various clippy issues
Addresses clippy warnings caused by newly introduced code
* fix: Cargo toml dependency formatting
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* refactor: apply same style to all settings sections
* refactor: only assign developer_mode through store mutation
* refactor: remove useless credit mention
* refactor: remove menu bar background layer
* refactor: use same CSS style for both "no mod" messages
For both local and thunderstore mods views.
* fix: toggleDeveloperMode does not affect menu style by default
* feat: adjust TS mod hint i18n regression
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* build: add vue-i18n dependency
* feat: add i18n plugin to vue project
* feat: use translations in play button
* feat: translate play view
* feat: translate menu items
* feat: translate local mods view
* feat: translate online mods view
* feat: translate mods menu
* feat: translate thunderstore mod card component
* fix: remove useless "this" keyword
* feat: translate settings view
* fix: remove leftover test invocation
* feat: add language selector component
* feat: using language selector updates interface's language
* feat: save language in persistent store on selector change
* feat: initialize lang on app launch
* refactor: move i18n code into App.mounted callback
* feat: update interface language on app launch
* feat: adjust language selection on language selector load
* fix: this.$root can't be null
* feat: translate store notifications
* fix: add missing parameter to english translation
* feat: translate "by" author keyword
* feat: translate repair window
* feat: translate repair window title
* docs: add some documentation regarding localization
* docs: explain how to add a new language
* feat: translate Northstar release canal selector elements
* docs: describe how to inject variable into translations
* feat: translate "info" word
* feat: translate popconfirm buttons
* fix: remove "this" keyword
* fix: save store when updating interface language
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* feat: Generate FlightCore release notes
* fix: Remove leftover comment
* fix: Add missing semantic commit type
* fix: Re-add newlines accidentally removed in merge
* refactor: Remove contributors section
Will re-add a proper implementation in a later PR.
* fix: Revert accidentally modified line
* docs: Update comments
* fix: Use correct user-agent
* fix: Put unknown commits into "Other" section
Previously they were just dropped
* refactor: Move constant string array to right file
* fix: Remove debug prints
* refactor: Move lib import to start of file
* refactor: Use wrapper type
kinda needed by selector in frontend.
Allows for still passing full object to backend for future extensability
* fix: Generate missing wrapper TS interface
* fix: Add title and message to notification
* refactor: Move constant to consts file
* fix: Fix formatting
* fix: Remove unnecessary property declaration
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* fix: Pin tauri-plugin-store package to same commit
Pin npm package to same commit as Rust crate
* fix: Attempt using newest plugin store commit
* fix: Perform explicit save to store on each change
This seems to resolve the issue around no longer writing changes to
store on close as now values are written on each change.
* chore: Pin dependencies to specific commit
Instead of tracking a branch, track a specific commit
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This makes it now "publicly" available
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* feat: Initial code for spawning repair window
* refactor: Move disable all but core mods button
to repair window
* refactor: Rename function
* refactor: Move button location
Still in DeveloperView for now, will be moved to settings page later
* feat: Add info banner
* feat: Set repair window title
* fix: Stop thread crash on duplicate window open
Instead of calling an unwrap, handle failure to create window which is
usually caused by spawning a second repair window although one already
exists.
* fix: Re-add accidentally removed lines from merge
* fix: Set top padding to zero px
As there's no menu bar in this view
* feat: Close all windows when close bttn is clicked
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* feat: Initial backend code to get list of PRs
Hardcoded for launcher right now
* refactor: Autogen TS bindings from Rust code
using `ts-rs` as done in #140
* fix: Fix incorrect typing
What is returned is actually an array of `PullsApiResponseElement`
* feat: Prototyping frontend UI for installing PR
* fix: Use right repo
Used Mods instead of Launcher
* feat: Enable installing launcher pull request
* refactor: Rename variables to indicate approp repo
NorthstarLauncher vs NorthstarMods
* style: Formatting fixes
* feat: Initial code for getting mods PRs
* feat: Add backend code for installing mods PRs
* feat: Add note about launching in notification
* fix: Remove commented out code
* refactor: Depduplicate code
* refactor: Remove unnecessary use of anyhow
* refactor: Use already existing function
for checking game path
* feat: Add comment about profile / batch file
* chore: Remove leftover print statements
* feat: Add clickable link for each PR
* refactor: Reduce duplicate code
* refactor: Rename enum
* fix: Use proper type
* fix: Remove leftover `console.log`s
* style: Revert accidental formatting change
* refactor: Remove second API call for mods PRs
* refactor: Rename variable
* refactor: Remove second API call for launcher PRs
* refactor: Move API URL string to `constants.rs`
So that all constants are in a single place
* fix: Restore lines deleted in merge
* style: Formatting fixes
* fix: Print line when done installing PR
* feat: Show notification for install start/done
Displays a notification that PR install has started and upon completion
replaces it with one saying that install has completed.
* fix: Remove left-over console log
* feat: "Install PR" UI (#197)
* refactor: export pull requests selector to dedicated component
* refactor: regroup launcher+mods collapses in one collapse component
* refactor: load pull requests when opening selector collapse item
* refactor: review progress loaders' style
* fix: don't fetch PRs if they've already been loaded
* feat: update collapse style
* refactor: remove fetch success notification
* refactor: both collapses can be opened at the same time
* fix: non-accordion collapse sends an object as event parameter
* fix: Iterate over multiple pages of GitHub CI API
This ensures we can still grab older artifacts.
Max page is capped at 10 as going too high will cause us to hit API rate
limits.
Also refined error message accordingly.
* refactor: Move stored PRs to submodule
as suggested in review
* refactor: Move getPullRequests to store submodule
I order to clean up PullRequestSelector.vue
Other functions will follow in separate commits.
Currently TypeScript compilation fails on undefined type of `state`
* fix: Properly define state type
* refactor: Move installLauncherPR to store submodule
* refactor: Move installModsPR to store submodule
---------
Co-authored-by: Rémy Raes <contact@remyraes.com>
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* feat: Add button to force reinstall Northstar
Useful for reinstalling Northstar after installing a developer version.
* fix: Remove leftover `console.log()`
* fix: Properly update which NS is installed
* feat: Show notification when done
Sends a notification to indicate that reinstall process has started and
sends a second one once the process has finished/failed while also
clearing the old notification.
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* refactor: Get TS package API response from backend
Previously Thunderstore package index was done in frontend. Should be
moved to backend instead as backend is reponsible for such tasks while
frontend should just be used to store and display information.
* refactor: Filter TS API response in backend
* refactor: Rename function
Makes it more descriptive what it does
* refactor: Use gen. binds instead of duped struct
Replaces the current TypeScript interface defintions with autogenerated
bindings.
* fix: Properly type variable
* fix: Correct imported path of interface file
* fix: Update struct field types to fix typing issue
i32 should be big enough unless Thunderstore and Northstar suddenly
becomes really huge and we start seeing over 4 million downloads on some
mod
* fix: Correct imported path of interface file
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* feat: Initial backend code to get the playercount
from the Northstar master server together with servercount
* fix: Push correct backend code
* feat: Load playercount on application load
and show on PlayView
* refactor: Store global const in separate file
Moved user agent there for now
* refactor: User user agent from global const
* refactor: Move masterserver URL into global const
* refactor: Remove temporary variable
* fix: Do proper typing for playercount return value
* feat: Change text if unable to load playercount
So instead of showing some wrong value, we just say that we were unable
to load it.
* fix: Remove leftover print statement
* refactor: Move struct to library source file
* fix: Remove break element
* refactor: serverlist endpoint var to global const
* fix: Remove unused import
* fix: add some space to stats container top
* fix: Change text to lowercase
---------
Co-authored-by: Alystrasz <contact@remyraes.com>
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* refactor: Parse using serde deserialisation
* refactor: Parse using serde deserial. (TS mod str)
Reduce code by making use of serde deserialisation.
Still supports legacy method
* chore: Remove commented out fields
While useful, it just made the code messy...
* feat: Show mod version in LocalMods view
* refactor: Move mod version to new line
in source code
Makes diffing in git easier
* fix: Hide version number if not available
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in LocalModsView
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In LocalModsView, show the Thunderstore icon for Northstar mods that
have been installed from a Thunderstore mod.
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* feat: Initial trial to auto-generate TS bindings
That way instead of manually duplicating code, we can just run
`cargo test` to generate them.
* fix: Update forgotten imports
* refactor: Move FlightCoreVersion to autogen bind
TypeScript binding autogenerated from Rust code
* refactor: Move ReleaseInfo to autogen binding
TypeScript binding autogenerated from Rust code
* docs: Explain how to generate TS binds from Rust
* feat: Check for binding changes in CI
Checks for uncommitted binding changes in CI and fails if they differ
* style: Formatting fixes
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Typo and referencing wrong functionality
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* feat: add UI skeleton for new mods interface
* fix: only apply app menu style to app menu items
* feat: add menu skeleton
* feat: add thunderstore mods view into mods view
* refactor: remove thunderstore mods view from router + menu bar
* refactor: move search input into mods view
* fix: adjust ts mods container padding
* refactor: center pagination components
* refactor: rework media queries to adapt cards container width
* fix: set mods view navigation min-width
* refactor: compute mods container width with CSS variables
* refactor: remove horizontal padding around ts mods container
This will allow them to take much screen space.
* feat: Thunderstore mods container is larger
* feat: add layouts for 5 to 8 Thunderstore mod columns
* feat: add some space to separate navigation menu subparts
* fix: move search pagination reset in ThunderstoreModsView component
* feat: retrieve Thunderstore mod categories when fetching mods
* feat: add mod categories selector component
* feat: mod categories selector now filters Thunderstore mods
* fix: reset pagination index if needed when selecting mod categories
* fix: first mod does not appear anymore while selecting any mod category
First mod's categories array was used as an accumulator (in a reduce call)
to regroup all mod categories; we now use an empty array as initial value
for the accumulator.
* feat: add a selector component to sort mods
* feat: set sort selector default value on view mount
* fix: set default sorting select value as selected in dropdown list
* feat: add date_updated field to ThunderstoreMod type
* feat: pass sorting value to ThunderstoreModsView as a prop
* feat: mods can be sorted by name and release date
* feat: mods can be sorted by most downloaded and top rated
* fix: don't display sorting select on local mods view
* refactor: remove local mods title
* refactor: export local mods view code in dedicated component
* refactor: export search value in a search-dedicated store
* fix: display "no matching mods" message when no mods match
This message was previously displayed only if no mods matched AND search
input was not empty; now that we have categories selector, we can have no
matching mods with an empty input.
* refactor: remove unused input prop
* fix: mods can be sorted by rating
* refactor: remove unused searchValue computed property
* style: adjust SortOptions import
* refactor: move selected mod categories into search store module
* refactor: move mod sorting into search store module
* refactor: export mods menu component to dedicated file
* fix: remove compare method initialization
* feat: local mods can be filtered with search input
* build: add ES2018 lib to typescript compiler options
* refactor: remove unused variable
* fix: retrieve SortOptions values from string input
* refactor: move Thunderstore mods view into dedicated folder
* style: add missing trailing newline to SortOptions.d.ts
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* feat: Expose installed NS mod directory
This allows other functions to get a mod directory directly which is
useful for e.g. deleting a mod.
* feat: Add button to delete Northstar mod
* refactor: Return vector of NorthstarMod
instead of unnamed Tuples
* refactor: Remove leftover print statement
* chore: Remove leftover todo comment
* feat: Show confirm warning before deleting mod
* refactor: Call func directly instead of proxy
Removes the `func_caller` pattern
* fix: Call reloading mods after attempted delete
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* refactor: Remove unnecessary caller function
Instead call `disable_all_but_core` directly
* refactor: Remove unnecessary caller function
Instead call `get_installed_mods_and_properties` directly
* refactor: Remove unused exposed backend function
* refactor: Remove unnecessary caller function
Instead call `set_mod_enabled_status` directly
* refactor: Remove unnecessary caller function
Instead call `verify_game_files` directly
* refactor: Remove unnecessary caller function
Instead call `get_log_list` directly
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* feat: add basic pagination
* refactor: put paginator inside filters container
* fix: limit filter container width
* refactor: filters container is now responsive
* fix: add missing type to pagination listener parameter
* fix: don't display entire mods list while filtering mods
* refactor: filteredMods is now a computed value
* refactor: store mods per page value on UI store
* feat: user can change modsPerPage count in settings
* fix: limit mods count (min=5, max=100)
* feat: add control on pages value
When leaving settings vue, we check if the pages value is a number and is
included in the interval [5-100].
If that's not the case, we reset it to 20.
* feat: retrieve and save pages value in persistent store
* fix: don't load an empty value from persistent store on boot
* fix: cast modsPerPage to string to check if it's empty
* refactor: remove search debounce
* Update src-vue/src/plugins/store.ts
* style: add trailing comma
* fix: mention impact on TS mods only
* refactor: remove limitations on modsPerPage
* style: explicitly cast mods_per_page to number
* feat: disable pagination with modsPerPage === 0
* feat: add pagination under thunderstore mod cards
* fix: adjust bottom pagination padding
* feat: clicking bottom pagination scrolls to page top
* fix: use same containers for both paginations
* feat: do not display pagination if mods fit on one page
* style: trailing spaces
* style: trailing spaces
* feat: add a button to reset modsPerPage
* feat: add explanation text about disabling pagination
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* feat: add a button to toggle window maximize status
* fix: attach services container to bottom
Container was fixed, but with no positioning indication,
which fucked its location while going fullscreen.
* refactor: encase menu in navigation container
* fix: remove CSS ID duplication
* refactor: put window controls inside menu bar
* feat: add style to additional submenu
* fix: don't color focused menu items
* fix: restore menu bar debug indicator
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