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2022-12-02fix: blur all views except main oneRemy Raes
2022-12-02fix: prevent channel switching while game is runningRemy Raes
2022-12-02fix: increase background scale to hide white border on WindowsRemy Raes
2022-12-02docs: Update download link to v1.2.0 of FlightCoreGeckoEidechse
2022-12-02chore: Bump FlightCore version to 1.2.0v1.2.0GeckoEidechse
2022-12-02fix: Stop opening PS to get Origin game path (#99)GeckoEidechse
Now using a library instead of calling a PowerShell command should prevent the PowerShell window from opening.
2022-12-01feat: Threshold before showing update notification (#98)GeckoEidechse
* feat: Threshold before showing update notification This way we don't spam the end-user with an update notification before an update is fully build and released * fix: Push missing dependencies * fix: Adjust delay to 2 hours
2022-11-30feat: Release channel selector (#86)Rémy Raes
* refactor: Move release channel button to settings * chore: Revert single newline removal * feat: add basic selector * feat: add basic selector style (to match button style) * fix: remove box-shadow on selector * feat: selector displays release canal from UI store * refactor: export toggleReleaseCandidate to store, for it to be used by release canal selector * feat: selector effectively changes release canal * fix: selector members typing issue * refactor: adjust selector labels * refactor: remove channel switching button Since the channel selector on the play view allows users to switch channels, this button is now useless. * feat: add a switch to toggle releases switching * feat: switch only appears if corresponding flag is enabled * feat: adjust button corners regarding releases switching state * feat: switch value is saved in persistent store * refactor: update release candidate label * fix: set release canal to RELEASE when switch is toggled off
2022-11-30refactor: Remove the "Origin running" check from frontend (#94)GeckoEidechse
* refactor: Remove Origin running check in frontend We already perform the check in the backend. Frontend does not check for OS and as such on Linux will just always tell you that Origin is not running. * feat: Show notification toast, not alert pop-up * refactor: Perform OS check before Origin check
2022-11-30docs: Link to FAQ from main readme (#92)GeckoEidechse
2022-11-30docs: Mention semantic commit messages (#96)GeckoEidechse
2022-11-30feat: Add scrollbar to all views (#91)Rémy Raes
* feat: add new CSS class for UI containers * feat: add a scrollbar to developer view * refactor: use CSS class in all views * feat: put a scrollbar in settings view
2022-11-30docs: Mention ways of reaching out (#90)GeckoEidechse
* docs: Mention ways of reaching out * docs: Mention Akystrasz as point of contact :)
2022-11-29docs: General cleanup (#89)GeckoEidechse
* docs: Remove section mentioning old compile method This method no longer works since the UI rewrite and switch to Vue * docs: Add note about auto-recompile * docs: Make setup instructions a bit clearer * docs: Format word bold "backend" was formatted but "frontend" wasn't cause I overlooked it.
2022-11-29docs: Add download button to README (#87)GeckoEidechse
* docs: Add download button to README * docs: Move Roadmap to the end of README * docs: Improve installation section More structured and hopefully easier to follow. * docs: Add shields for version and GitHub downloads
2022-11-29docs: Improve developer documentation (#88)GeckoEidechse
* docs: Add persistent store section heading * docs: Document interaction frontend<->backend * docs: Mention Element Plus component library
2022-11-28feat: Give example for modstring in text box (#83)GeckoEidechse
Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Co-authored-by: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com>
2022-11-28style: Auto-format all Rust code (#84)GeckoEidechse
2022-11-28docs: Mention design goals of FlightCore (#81)GeckoEidechse
2022-11-28docs: Add FAQ (#82)GeckoEidechse
* docs: Move question to FAQ * docs: Add question about contributing * docs: Add question about FlightCore * docs: Add question about Northstar
2022-11-28chore: Bump FlightCore version to 1.1.0v1.1.0GeckoEidechse
2022-11-28docs: Link Tauri intro and tutorial (#79)GeckoEidechse
2022-11-28docs: Introduce languages used in FlightCore (#78)GeckoEidechse
2022-11-28feat: Rebuild `enabledmods.json` if value not found (#69)GeckoEidechse
* feat: Rebuild enabledmods.json if value not found When toggling a mod on enabled mods that is not present in `enabledmods.json` we would previously just error out. Now we rebuild the `enabledmods.json` file in a Northstar compatible format and then toggle the mod in question. * feat: Handle missing or corrupted enabledmods.json * chore: Remove leftover print statement
2022-11-27feat: Option to launch NS bypassing update check (#59)GeckoEidechse
* feat: Option to launch NS bypassing update check Hidden behind dev view * refactor: Use existing function to launch NS Instead of duplicating code * feat: Adjust button to allow bypassing all checks
2022-11-27chore: Update Tauri depedencies to 1.2 (#77)GeckoEidechse
Also requires bumping Rust to 1.62
2022-11-27refactor: Make var containing core mods pub const (#74)GeckoEidechse
This way we only define them in one place
2022-11-26docs: Move development docs to own file (#75)GeckoEidechse
2022-11-26docs: Update FC description to reflect featuresGeckoEidechse
We are now mod-manager :)
2022-11-26style: Group View import lines together (#73)GeckoEidechse
ThunderstoreView was further below
2022-11-25chore: Bump FlightCore version to 1.0.0v1.0.0GeckoEidechse
2022-11-25chore: Update all references of personal repo (#70)GeckoEidechse
and change them to R2NorthstarTools org
2022-11-25feat: Thunderstore mods listing (#54)Rémy Raes
* feat: add ThunderstoreMod type * feat: add view component to develop mods layout * feat: mount view component in router * feat: display thunderstore section in menu * refactor: create thunderstore package * feat: add ThunderstoreModVersion type * feat: add icon field to mod version type * feat: add basic card layout for mods * refactor: card button text is computed In the future, we want the button text to change regarding status of the current mod (installed, deprecated or not installed at all). * feat: display mod owners * feat: display download and like counts * feat: fetch mods from Thunderstore API * fix: type issue * fix: prevent texts from overflowing * fix: all cards have same height * feat: add some space between cards * feat: add basic search bar to filter mods * fix: convert search string to lowercase to avoid font case issues * feat: remove some mods from listing * feat: a button opens mod page on Thunderstore website * feat: display some text if no mod matched searched words * fix: description size * fix: display mod's total downloads count * docs: add documentation to methods * refactor: store thunderstore mods in store * docs: remove TODO notes * style: add trailing line to ThunderstoreModVersion.d.ts * feat: cards container is responsive Mods cards will always appear centered on the screen, and cards container width adjusts to window width. * fix: debounce mods filtering Since filtering mods with search string is costly, we don't do it for each character entered into search bar, but rather wait (300ms) for the user to stop typing. * feat: add full_name field to ThunderstoreModVersion type * feat: mods can be installed by clicking the card button * feat: card displays a loader while mod is being installed * refactor: move installed mods list to frontend store Installed mods are now stored in the frontend store, so they can be used in all views. * feat: card button text varies regarding current mod's status Button can now tell if current mod is being installed, or if it is already installed on local file system. * refactor: export mod status computation in a dedicated method * feat: color buttons regarding associated mod's state * fix: set search debounce timeout to 200ms * refactor: local mods load is done by frontend store * fix: load locally-installed mods before fetching thunderstore mods * fix: display mods while typing in search bar * fix: type issue * fix: CI doesn't know NodeJS namespace * fix: adjust NorthstarMod member types (string instead of String) * feat: tell if a mod is outdated by checking its Thunderstore dependency string prefix * fix: update mods list after installing one from Thunderstore This way, after installing a mod, button text will display "Installed" instead of "Install". * refactor: export Thunderstore mod card to dedicated component file * refactor: rename computed variables * fix: use computed latestVersion member * feat: display "updating" on button when updating an already-installed mod * feat: add some background blur on thunderstore mods view * Update src-vue/src/views/ThunderstoreModsView.vue * Update src-vue/src/plugins/store.ts * fix: zoom background container a bit to hide white border on Windows
2022-11-25refactor: Move function to dedicated module (#67)GeckoEidechse
Getting log files is part of repair and troubleshooting
2022-11-25chore: Bump FlightCore version to 0.5.0v0.5.0GeckoEidechse
2022-11-24docs: Remove text from section about Viper (#66)0neGal
With Viper 1.6.3, stack traces are not shown by default, instead a simple "Unknown Error!" toast is shown, where a user can choose to click it, to then see the stack.
2022-11-23feat: Store game path in persistent store (#61)GeckoEidechse
* feat: Store gameinstall in persistent store This includes both path and type (Steam/Origin/EA/UNKNOWN) * feat: Add method to clear persistent store * fix: Only check for NS version if installed Otherwise we incorrectly set the button to `Install`. * fix: Remove leftover `console.log()`
2022-11-22refactor: Start moving NS related logic to own mod (#63)GeckoEidechse
2022-11-21chore: Bump FlightCore version to 0.4.1v0.4.1GeckoEidechse
2022-11-21fix: Catch error for missing handle (#60)GeckoEidechse
Setting install path manually when one exists already will error out on trying to delete the non-existing "no install found" notification using its non-existing handle.
2022-11-21chore: Bump actions/setup-node to v3 (#62)GeckoEidechse
2022-11-19chore: Bump FlightCore version to 0.4.0GeckoEidechse
2022-11-19feat: Return Thunderstore mod string of installed mods. (#56)GeckoEidechse
* refactor: Rename function to better differentiate what it does * refactor: Add TS mod string field to NS mod struct This allows us to expose to frontend which Thunderstore mod a Northstar mod may belong to. Field is optional as not all mods may contain a Thunderstore mod string for example when they were installed manually. * feat: Add TS mod string field to NS mod interace * feat: Parse TS mod string and expose to frontend * fix: Mark unused variable as such
2022-11-19feat: Initial support for installing mods from TS (#32)GeckoEidechse
* feat: Initial support for installing mods from TS This is the basic code needed to install a mod from Thunderstore * refactor: Remove console log, show msg in notif Instead of console logging result message, show it in notification instead. * refactor: Rename function to indicate behaviour Function not only installs but also downloads mod first. Although it does remove downloaded zip post installation. * refactor: Move install logic to dedicated module `mod_management` module didn't exist when this PR was created * chore: Trim single leftover newline * fix: Update code for newer `libthermite` version * feat: Allow installing older versions of mods Installs the given version number instead of only allowing latest. * fix: Explicit error msg for installing NS as mod While it would fail during install anyway, having explicit error message is nicer * feat: Write TS mod string to mod.json Write Thunderstore mod string of installed mod to its `mod.json` This way we can later check whether a mod is outdated based on the Thunderstore mod string * fix: Early return on empty string Prevent trying to install the first mod that matches an early string. We should never pass an empty string in the first place but better safe then sorry. * build: Add dependency for recursive async Needed for recursive mod dependency install * feat: Recursively install mod dependencies * fix: Early catch installing R2modman as mod Just in case to prevent someone trying to install R2modman as a mod. * refactor: Remove debug prints * fix: Allow installing mods having NS as dependency They would previously error out as Northstar cannot be installed as dependency. We now catch that specific error and return Ok(()) * fix: Delete download folder after mod install Deletes download folder after mod install if non-empty. * fix: Do not early leave when dependency is NS Logic error, instead of skipping installing Northstar as dependency it would previously just return early with success. * chore: Remove leftover commented out code
2022-11-14feat: Add element-plus scrollbar to mods view (#53)Rémy Raes
* feat: add element-plus scrollbar to mods view * refactor: remove unused style
2022-11-14chore: Bump libthermite version to 0.3.4 (#52)GeckoEidechse
2022-11-14refactor: Move GitHub API fetch to submodule and re-use existing function (#51)GeckoEidechse
* refactor: Import all functions from lib So that I don't need to update the header each time I add/remove a function. * refactor: Move function to submodule Move it to module for GitHub API related tasks. * refactor: Re-use existing func for fetching GH API
2022-11-13feat: Show stripped title bar on debug build (#48)GeckoEidechse
* feat: Show stripped title bar on debug build Helps with differentiating which window is which when both developing FlightCore and is using release version at the same time. * fix: Only show striped menubar for debug builds
2022-11-13chore: Bump libthermite version to 0.3.3 (#49)GeckoEidechse
2022-11-13feat: Add JSON5 support, allows comments in JSON (#50)GeckoEidechse
Some mods have comments in their JSON. Northstar handles it fine, so we should too.