diff options
Diffstat (limited to 'src-vue/src/views')
-rw-r--r-- | src-vue/src/views/ModsView.vue | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/src-vue/src/views/ModsView.vue b/src-vue/src/views/ModsView.vue index 934d6b9d..8e032183 100644 --- a/src-vue/src/views/ModsView.vue +++ b/src-vue/src/views/ModsView.vue @@ -4,7 +4,7 @@ <div> <el-card shadow="hover" v-for="mod in installed_mods"> <el-switch style="--el-switch-on-color: #13ce66; --el-switch-off-color: #8957e5" v-model="mod.enabled" - disabled /> + :before-change="() => updateWhichModsEnabled(mod)" :loading="global_load_indicator" /> {{mod.name}} </el-card> </div> @@ -23,6 +23,7 @@ export default defineComponent({ data() { return { installed_mods: [] as NorthstarMod[], + global_load_indicator: false } }, async mounted() { @@ -44,6 +45,41 @@ export default defineComponent({ position: 'bottom-right' }); }); + }, + methods: { + async updateWhichModsEnabled(mod: NorthstarMod) { + this.global_load_indicator = true; + + // Setup up struct + let game_install = { + game_path: this.$store.state.game_path, + install_type: this.$store.state.install_type + } as GameInstall; + + // enable/disable specific mod + try { + await invoke("set_mod_enabled_status_caller", { + gameInstall: game_install, + modName: mod.name, + // Need to set it to the opposite of current state, + // as current state is only updated after command is run + isEnabled: !mod.enabled, + }) + } + catch (error) { + ElNotification({ + title: 'Error', + message: `${error}`, + type: 'error', + position: 'bottom-right' + }); + this.global_load_indicator = false; + return false; + } + + this.global_load_indicator = false; + return true; + } } }); </script> |