// Package stryder is a client for parts of the Stryder API used by Northstar // for authentication and license verification. package stryder import ( "bytes" "context" "encoding/json" "errors" "fmt" "io" "net/http" "net/url" "strconv" "strings" ) var ( ErrStryder = errors.New("internal stryder error") ErrInvalidToken = errors.New("invalid token") ErrMultiplayerNotAllowed = errors.New("multiplayer not allowed") ErrInvalidGame = errors.New("invalid game") ) // NucleusAuth verifies the provided scoped nucleus token and uid for Titanfall // 2 multiplayer. func NucleusAuth(ctx context.Context, token string, uid uint64) ([]byte, error) { req, err := http.NewRequestWithContext(ctx, http.MethodGet, "https://r2-pc.stryder.respawn.com/nucleus-oauth.php?qt=origin-requesttoken&type=server_token&code="+url.PathEscape(token)+"&forceTrial=0&proto=0&json=1&&env=production&userId="+strings.ToUpper(strconv.FormatUint(uid, 16)), nil) if err != nil { return nil, err } resp, err := http.DefaultClient.Do(req) if err != nil { return nil, err } defer resp.Body.Close() return nucleusAuth(resp) } func nucleusAuth(r *http.Response) ([]byte, error) { buf, err := io.ReadAll(r.Body) if err != nil { return nil, err } // clean it up a bit buf = bytes.TrimSpace(buf) // check if the response is empty if len(buf) == 0 { return buf, fmt.Errorf("%w: empty response", ErrStryder) } // the subset of the response that we care about var obj struct { // error Success *bool `json:"success,omitempty"` Status json.Number `json:"status,omitempty"` Error any `json:"error,omitempty"` // success StoreURI string `json:"storeUri,omitempty"` HasOnlineAccess json.Number `json:"hasOnlineAccess,omitempty"` } // parse it as normal json if err = json.Unmarshal(buf, &obj); err != nil { // fix nested json objects inserted as-is tmp := bytes.ReplaceAll(buf, []byte(`"{`), []byte(`{`)) tmp = bytes.ReplaceAll(tmp, []byte(`}"`), []byte(`}`)) // parse the fixed json, but return the original error if it's also bad if json.Unmarshal(tmp, &obj) != nil { return buf, fmt.Errorf("%w: invalid json response %#q: %v", ErrStryder, string(buf), err) } } // check if it's a stryder error response if obj.Success != nil && !*obj.Success { // check if the error is an origin one (i.e., a nested json object) and if it's for an invalid/expired token if castOr(castOr(obj.Error, map[string]any{})["error"], "") == "invalid_grant" { return buf, ErrInvalidToken } // some other error oerr, _ := json.Marshal(obj.Error) return buf, fmt.Errorf("%w: error response %#q (status %#v)", ErrStryder, oerr, obj.Status) } // ensure the token is for the correct game if !strings.Contains(obj.StoreURI, "/titanfall-2") { return buf, ErrInvalidGame } // ensure hasOnlineAccess is true if obj.HasOnlineAccess != "1" { return buf, ErrMultiplayerNotAllowed } // otherwise it's fine return buf, nil } func castOr[T any](v any, d T) T { if x, ok := v.(T); ok { return x } return d }