package nstypes import "strconv" type Map string const ( AngelCity Map = "mp_angel_city" BlackWaterCanal Map = "mp_black_water_canal" Box Map = "mp_box" MapColiseum Map = "mp_coliseum" Pillars Map = "mp_coliseum_column" Colony Map = "mp_colony02" Complex Map = "mp_complex3" CrashSite Map = "mp_crashsite3" Drydock Map = "mp_drydock" Eden Map = "mp_eden" ForwardbaseKodai Map = "mp_forwardbase_kodai" Glitch Map = "mp_glitch" Boomtown Map = "mp_grave" Homestead Map = "mp_homestead" Deck Map = "mp_lf_deck" Meadow Map = "mp_lf_meadow" Stacks Map = "mp_lf_stacks" Township Map = "mp_lf_township" Traffic Map = "mp_lf_traffic" UMA Map = "mp_lf_uma" Lobby Map = "mp_lobby" Relic Map = "mp_relic02" Rise Map = "mp_rise" Exoplanet Map = "mp_thaw" WarGames Map = "mp_wargames" ThePilotsGauntlet Map = "sp_training" BT7274 Map = "sp_crashsite" BloodAndRust Map = "sp_sewers1" IntoTheAbyssPart1 Map = "sp_boomtown_start" IntoTheAbyssPart2A Map = "sp_boomtown" IntoTheAbyssPart2B Map = "sp_boomtown_end" EffectAndCausePart1or3 Map = "sp_hub_timeshift" EffectAndCausePart2 Map = "sp_timeshift_spoke02" TheBeaconPart1or3 Map = "sp_beacon" TheBeaconPart2 Map = "sp_beacon_spoke0" TrialByFire Map = "sp_tday" TheArk Map = "sp_s2s" TheFoldWeapon Map = "sp_skyway_v1" ) // Maps gets all known maps. func Maps() []Map { return []Map{ AngelCity, BlackWaterCanal, Box, MapColiseum, Pillars, Colony, Complex, CrashSite, Drydock, Eden, ForwardbaseKodai, Glitch, Boomtown, Homestead, Deck, Meadow, Stacks, Township, Traffic, UMA, Lobby, Relic, Rise, Exoplanet, WarGames, ThePilotsGauntlet, BT7274, BloodAndRust, IntoTheAbyssPart1, IntoTheAbyssPart2A, IntoTheAbyssPart2B, EffectAndCausePart1or3, EffectAndCausePart2, TheBeaconPart1or3, TheBeaconPart2, TrialByFire, TheArk, TheFoldWeapon, } } // GoString gets the map in Go syntax. func (m Map) GoString() string { return "Map(" + strconv.Quote(string(m)) + ")" } // SourceString gets the raw map name. func (m Map) SourceString() string { return string(m) } // Known checks if the map is a known Northstar map. func (m Map) Known() bool { _, ok := m.Title() return ok } // String returns the title or raw map name. func (m Map) String() string { if t, ok := m.Title(); ok { return t } return m.SourceString() } // Title returns the title of known Northstar maps. func (m Map) Title() (string, bool) { switch m { case "mp_angel_city": return "Angel City", true case "mp_black_water_canal": return "Black Water Canal", true case "mp_box": return "Box", true case "mp_coliseum": return "Coliseum", true case "mp_coliseum_column": return "Pillars", true case "mp_colony02": return "Colony", true case "mp_complex3": return "Complex", true case "mp_crashsite3": return "Crash Site", true case "mp_drydock": return "Drydock", true case "mp_eden": return "Eden", true case "mp_forwardbase_kodai": return "Forwardbase Kodai", true case "mp_glitch": return "Glitch", true case "mp_grave": return "Boomtown", true case "mp_homestead": return "Homestead", true case "mp_lf_deck": return "Deck", true case "mp_lf_meadow": return "Meadow", true case "mp_lf_stacks": return "Stacks", true case "mp_lf_township": return "Township", true case "mp_lf_traffic": return "Traffic", true case "mp_lf_uma": return "UMA", true case "mp_lobby": return "Lobby", true case "mp_relic02": return "Relic", true case "mp_rise": return "Rise", true case "mp_thaw": return "Exoplanet", true case "mp_wargames": return "War Games", true case "sp_training": return "The Pilot's Gauntlet", true case "sp_crashsite": return "BT-7274", true case "sp_sewers1": return "Blood and Rust", true case "sp_boomtown_start": return "Into the Abyss - Part 1", true case "sp_boomtown": return "Into the Abyss - Part 2", true case "sp_boomtown_end": return "Into the Abyss - Part 2", true case "sp_hub_timeshift": return "Effect and Cause - Part 1 or 3", true case "sp_timeshift_spoke02": return "Effect and Cause - Part 2", true case "sp_beacon": return "The Beacon - Part 1 or 3", true case "sp_beacon_spoke0": return "The Beacon - Part 2", true case "sp_tday": return "Trial by Fire", true case "sp_s2s": return "The Ark", true case "sp_skyway_v1": return "The Fold Weapon", true } return "", false }