package api0 import ( "context" "encoding/json" "errors" "fmt" "net/http" "net/netip" "strconv" "time" "github.com/pg9182/atlas/pkg/a2s" "github.com/pg9182/atlas/pkg/api/api0/api0gameserver" "github.com/rs/zerolog/hlog" ) func (h *Handler) handleServerUpsert(w http.ResponseWriter, r *http.Request) { // note: if the API is confusing, see: // - https://github.com/R2Northstar/NorthstarLauncher/commit/753dda6231bbb2adf585bbc916c0b220e816fcdc // - https://github.com/R2Northstar/NorthstarLauncher/blob/v1.9.7/NorthstarDLL/masterserver.cpp var isCreate, canCreate, isUpdate, canUpdate bool switch r.URL.Path { case "/server/add_server": isCreate = true canCreate = true case "/server/update_values": canCreate = true fallthrough case "/server/heartbeat": isUpdate = true canUpdate = true default: panic("unhandled path") } if r.Method != http.MethodOptions && r.Method != http.MethodPost { http.Error(w, http.StatusText(http.StatusMethodNotAllowed), http.StatusMethodNotAllowed) return } w.Header().Set("Cache-Control", "private, no-cache, no-store") w.Header().Set("Expires", "0") w.Header().Set("Pragma", "no-cache") if r.Method == http.MethodOptions { w.Header().Set("Allow", "OPTIONS, POST") w.WriteHeader(http.StatusNoContent) return } if !h.checkLauncherVersion(r) { respFail(w, r, http.StatusBadRequest, ErrorCode_UNSUPPORTED_VERSION.MessageObj()) return } raddr, err := netip.ParseAddrPort(r.RemoteAddr) if err != nil { hlog.FromRequest(r).Error(). Err(err). Msgf("failed to parse remote ip %q", r.RemoteAddr) respFail(w, r, http.StatusInternalServerError, ErrorCode_INTERNAL_SERVER_ERROR.MessageObj()) return } if !h.AllowGameServerIPv6 { if raddr.Addr().Is6() { respFail(w, r, http.StatusBadRequest, ErrorCode_BAD_REQUEST.MessageObjf("ipv6 is not currently supported (ip %s)", raddr.Addr())) return } } var l ServerListLimit if n := h.MaxServers; n > 0 { l.MaxServers = n } else if n == 0 { l.MaxServers = 1000 } if n := h.MaxServersPerIP; n > 0 { l.MaxServersPerIP = n } else if n == 0 { l.MaxServersPerIP = 50 } var s *Server if canCreate { s = &Server{} } var u *ServerUpdate if canUpdate { u = &ServerUpdate{ Heartbeat: true, ExpectIP: raddr.Addr(), } } if canUpdate { if v := r.URL.Query().Get("id"); v == "" { if isUpdate { respFail(w, r, http.StatusBadRequest, ErrorCode_BAD_REQUEST.MessageObjf("port param is required")) return } } else { u.ID = v } } if canCreate { if v := r.URL.Query().Get("port"); v == "" { if isCreate { respFail(w, r, http.StatusBadRequest, ErrorCode_BAD_REQUEST.MessageObjf("port param is required")) return } } else if n, err := strconv.ParseUint(v, 10, 16); err != nil { respFail(w, r, http.StatusBadRequest, ErrorCode_BAD_REQUEST.MessageObjf("port param is invalid: %v", err)) return } else { s.Addr = netip.AddrPortFrom(raddr.Addr(), uint16(n)) } if v := r.URL.Query().Get("authPort"); v == "" { if isCreate { respFail(w, r, http.StatusBadRequest, ErrorCode_BAD_REQUEST.MessageObjf("authPort param is required")) return } } else if n, err := strconv.ParseUint(v, 10, 16); err != nil { respFail(w, r, http.StatusBadRequest, ErrorCode_BAD_REQUEST.MessageObjf("authPort param is invalid: %v", err)) return } else { s.AuthPort = uint16(n) } if v := r.URL.Query().Get("password"); len(v) > 128 { if isCreate { respFail(w, r, http.StatusBadRequest, ErrorCode_BAD_REQUEST.MessageObjf("password is too long")) return } } else { s.Password = v } } if canCreate || canUpdate { if v := r.URL.Query().Get("name"); v == "" { if isCreate { respFail(w, r, http.StatusBadRequest, ErrorCode_BAD_REQUEST.MessageObjf("name param must not be empty")) return } } else { if h.CleanBadWords != nil { v = h.CleanBadWords(v) } if n := 256; len(v) > n { // NorthstarLauncher@v1.9.7 limits it to 63 v = v[:n] } if canCreate { s.Name = v } if canUpdate { u.Name = &v } } if v := r.URL.Query().Get("description"); v != "" { if h.CleanBadWords != nil { v = h.CleanBadWords(v) } if n := 1024; len(v) > n { // NorthstarLauncher@v1.9.7 doesn't have a limit v = v[:n] } if canCreate { s.Description = v } if canUpdate { u.Description = &v } } if v := r.URL.Query().Get("map"); v != "" { if n := 64; len(v) > n { // NorthstarLauncher@v1.9.7 limits it to 31 v = v[:n] } if canCreate { s.Map = v } if canUpdate { u.Map = &v } } if v := r.URL.Query().Get("playlist"); v != "" { if n := 64; len(v) > n { // NorthstarLauncher@v1.9.7 limits it to 15 v = v[:n] } if canCreate { s.Playlist = v } if canUpdate { u.Playlist = &v } } if n, err := strconv.ParseUint(r.URL.Query().Get("playerCount"), 10, 8); err == nil { if canCreate { s.PlayerCount = int(n) } if canUpdate { x := int(n) u.PlayerCount = &x } } if n, err := strconv.ParseUint(r.URL.Query().Get("maxPlayers"), 10, 8); err == nil { if canCreate { s.MaxPlayers = int(n) } if canUpdate { x := int(n) u.MaxPlayers = &x } } } if canCreate { var modInfoErr error if err := r.ParseMultipartForm(1 << 18 /*.25 MB*/); err == nil { if mf, mfHdr, err := r.FormFile("modinfo"); err == nil { if mfHdr.Size < 1<<18 { var obj struct { Mods []struct { Name string `json:"Name"` Version string `json:"Version"` RequiredOnClient bool `json:"RequiredOnClient"` } `json:"Mods"` } if err := json.NewDecoder(mf).Decode(&obj); err == nil { for _, m := range obj.Mods { if m.Name != "" { if m.Version == "" { m.Version = "0.0.0" } s.ModInfo = append(s.ModInfo, ServerModInfo{ Name: m.Name, Version: m.Version, RequiredOnClient: m.RequiredOnClient, }) } } } else { modInfoErr = fmt.Errorf("parse modinfo file: %w", err) } } else { modInfoErr = fmt.Errorf("get modinfo file: too large (size %d)", mfHdr.Size) } mf.Close() } else { modInfoErr = fmt.Errorf("get modinfo file: %w", err) } } else { if isCreate { modInfoErr = fmt.Errorf("parse multipart form: %w", err) } } if modInfoErr != nil { hlog.FromRequest(r).Warn(). Err(err). Msgf("failed to parse modinfo") } } nsrv, err := h.ServerList.ServerHybridUpdatePut(u, s, l) if err != nil { if errors.Is(err, ErrServerListUpdateWrongIP) { respFail(w, r, http.StatusForbidden, ErrorCode_UNAUTHORIZED_GAMESERVER.MessageObjf("%v", err)) return } if errors.Is(err, ErrServerListUpdateServerDead) { respFail(w, r, http.StatusForbidden, ErrorCode_UNAUTHORIZED_GAMESERVER.MessageObjf("no such server")) return } if errors.Is(err, ErrServerListDuplicateAuthAddr) { respFail(w, r, http.StatusForbidden, ErrorCode_DUPLICATE_SERVER.MessageObjf("%v", err)) return } if errors.Is(err, ErrServerListLimitExceeded) { respFail(w, r, http.StatusInternalServerError, ErrorCode_INTERNAL_SERVER_ERROR.MessageObjf("%v", err)) return } hlog.FromRequest(r).Error(). Err(err). Msgf("failed to update server list") respFail(w, r, http.StatusInternalServerError, ErrorCode_INTERNAL_SERVER_ERROR.MessageObj()) return } if !nsrv.VerificationDeadline.IsZero() { ctx, cancel := context.WithDeadline(r.Context(), nsrv.VerificationDeadline) defer cancel() if err := api0gameserver.Verify(ctx, s.AuthAddr()); err != nil { if errors.Is(err, context.DeadlineExceeded) { err = fmt.Errorf("request timed out") } var code ErrorCode if errors.Is(err, api0gameserver.ErrInvalidResponse) { code = ErrorCode_BAD_GAMESERVER_RESPONSE } else { code = ErrorCode_NO_GAMESERVER_RESPONSE } respFail(w, r, http.StatusBadGateway, code.MessageObjf("failed to connect to auth port: %v", err)) return } if err := a2s.Probe(s.Addr, time.Until(nsrv.VerificationDeadline)); err != nil { respFail(w, r, http.StatusBadGateway, ErrorCode_BAD_GAMESERVER_RESPONSE.MessageObjf("failed to connect to game port: %v", err)) return } if !h.ServerList.VerifyServer(nsrv.ID) { respFail(w, r, http.StatusBadGateway, ErrorCode_NO_GAMESERVER_RESPONSE.MessageObjf("verification timed out")) return } } respJSON(w, r, http.StatusOK, map[string]any{ "success": true, "id": nsrv.ID, "serverAuthToken": nsrv.ServerAuthToken, }) } func (h *Handler) handleServerRemove(w http.ResponseWriter, r *http.Request) { if r.Method != http.MethodOptions && r.Method != http.MethodDelete { http.Error(w, http.StatusText(http.StatusMethodNotAllowed), http.StatusMethodNotAllowed) return } w.Header().Set("Cache-Control", "private, no-cache, no-store") w.Header().Set("Expires", "0") w.Header().Set("Pragma", "no-cache") if r.Method == http.MethodOptions { w.Header().Set("Allow", "OPTIONS, DELETE") w.WriteHeader(http.StatusNoContent) return } raddr, err := netip.ParseAddrPort(r.RemoteAddr) if err != nil { hlog.FromRequest(r).Error(). Err(err). Msgf("failed to parse remote ip %q", r.RemoteAddr) respFail(w, r, http.StatusInternalServerError, ErrorCode_INTERNAL_SERVER_ERROR.MessageObj()) return } var id string if v := r.URL.Query().Get("id"); v == "" { respFail(w, r, http.StatusBadRequest, ErrorCode_BAD_REQUEST.MessageObjf("id param is required")) return } else { id = v } srv := h.ServerList.GetServerByID(id) if srv == nil { respFail(w, r, http.StatusForbidden, ErrorCode_UNAUTHORIZED_GAMESERVER.MessageObjf("no such game server")) return } if srv.Addr.Addr() != raddr.Addr() { respFail(w, r, http.StatusForbidden, ErrorCode_UNAUTHORIZED_GAMESERVER.MessageObj()) return } h.ServerList.DeleteServerByID(id) respJSON(w, r, http.StatusForbidden, map[string]any{ "success": true, }) }